Bugs & CTD's! [Latest version only]

Topics and discussion about specific mods
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darkshadow1809
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Re: Bugs & CTD's! [Latest version only]

Post by darkshadow1809 »

Ass3rtiv3 wrote:
darkshadow1809 wrote:
Ass3rtiv3 wrote:So me and my friend have desync issues on the latest version of the modpack.
We solved earlier desyncs by reinstalling all the mods, now we're about 30 hours into the game that isn't helping anymore though.
Now we're just getting desync loops on joining the game.
We're both running the steam version, connection runs over Hamachi.

If anyone could look into this that would be great, because we're at the end of our wits...

Never dealt with these kind of issues before.. however it has been happening more lately that lategame people start desyncing.. due to an issue with biters? try deleting misantrophe. Starting the save in multiplayer again. killing ALL biters with a command (google it) lol
try rejoining then. It should work. If not report back to me.
Yeah, i forgot to add we already did that.
Last thing we tried was running without Misanthrope and EVO GUI, deleted all the enemies and bases currently on the map, but still nothing
Also I tried killing the power of the whole Base so absolutely nothing was moving, which didn't work either.
That's why I kinda already ruled out the "too much going on at once" being the problem.

Smart. Ill run it by kovarex.. Or Rseding.. Maybe he can fish out what happened.
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sirjerome
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Re: Bugs & CTD's! [Latest version only]

Post by sirjerome »

Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents

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darkshadow1809
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Re: Bugs & CTD's! [Latest version only]

Post by darkshadow1809 »

sirjerome wrote:Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents

yup they can even make a base IN your base if they get through your walls. So becareful and make sure to have a lot of defense:P
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sirjerome
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Re: Bugs & CTD's! [Latest version only]

Post by sirjerome »

darkshadow1809 wrote:
sirjerome wrote:Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents

yup they can even make a base IN your base if they get through your walls. So becareful and make sure to have a lot of defense:P

is there somewhere i can read about there behavior in the new combat system? like how pollution effects base growth\biter agro\ frequentsy \density etc

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darkshadow1809
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Re: Bugs & CTD's! [Latest version only]

Post by darkshadow1809 »

sirjerome wrote:
darkshadow1809 wrote:
sirjerome wrote:Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents

yup they can even make a base IN your base if they get through your walls. So becareful and make sure to have a lot of defense:P

is there somewhere i can read about there behavior in the new combat system? like how pollution effects base growth\biter agro\ frequentsy \density etc

Yes its a mod called misantrophe:) just search around on the forums a bit you will find it.
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Re: Bugs & CTD's! [Latest version only]

Post by sirjerome »

got this after tying to use a deconstruction planner
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Re: Bugs & CTD's! [Latest version only]

Post by NekoDwarf »

sirjerome wrote:got this after tying to use a deconstruction planner
Deactivate test-mod mod.
P.S. Sorry for my English.
P.P.S : Bob , Yuoki , Angel I love you.

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Re: Bugs & CTD's! [Latest version only]

Post by sirjerome »

Getting this pop up whenever an EMP mob attacks the HARPA emitter
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Re: Bugs & CTD's! [Latest version only]

Post by silver »

Hallo
Kann mir jemand sagen wie ich die biter spawner zerstören kann?

Die Leben regenerieren schneller als der Turm schaden macht.

Welche Türme oder sonst was ist efektiv?
Danke

Hello

Can someone say how i destroy the biter spawner ?

The life regenerate faster than does damage the tower.

Which towers or whatever else is actively answer?

thank you

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Re: Bugs & CTD's! [Latest version only]

Post by Supercheese »

sirjerome wrote:Getting this pop up whenever an EMP mob attacks the HARPA emitter
This is fixed in version 1.0.3 of EMP Biters: viewtopic.php?f=93&t=22294

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Re: Bugs & CTD's! [Latest version only]

Post by Kyonai »

Bug: Peaceful was on and I was attacked without provoking a biter base... Wouldn't normally be an issue, as I'd have turrets. But Peaceful should have let me neglect defenses

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Re: Bugs & CTD's! [Latest version only]

Post by Tartaros_exe »

Hey Shadow,

I have a problem with LogisticsMining.
I can't craft the Charged Battery needed for the Logistic Miners.

They probably meant the Lithium-Ion Battery from Bobplates

thx

Edit: Looks like the Research for the Battery didn't show up for some reason.
After I renamed the research in technology.lua file i could research the battery

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Re: Bugs & CTD's! [Latest version only]

Post by Madd_Mugsy »

Tartaros_exe wrote:Hey Shadow,

I have a problem with LogisticsMining.
I can't craft the Charged Battery needed for the Logistic Miners.

They probably meant the Lithium-Ion Battery from Bobplates

thx

Edit: Looks like the Research for the Battery didn't show up for some reason.
After I renamed the research in technology.lua file i could research the battery
Both Bob's and Logistics Mining have a tech called "battery-2" :p

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Re: Bugs & CTD's! [Latest version only]

Post by Zman111 »

Kyonai wrote:Bug: Peaceful was on and I was attacked without provoking a biter base... Wouldn't normally be an issue, as I'd have turrets. But Peaceful should have let me neglect defenses
Ive had the same issue, biters not respecting peaceful mode being on

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