Bugs & CTD's! [Latest version only]

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Re: Bugs & CTD's! [Latest version only]

Postby darkshadow1809 » Mon Apr 04, 2016 9:34 pm

Ass3rtiv3 wrote:
darkshadow1809 wrote:
Ass3rtiv3 wrote:So me and my friend have desync issues on the latest version of the modpack.
We solved earlier desyncs by reinstalling all the mods, now we're about 30 hours into the game that isn't helping anymore though.
Now we're just getting desync loops on joining the game.
We're both running the steam version, connection runs over Hamachi.

If anyone could look into this that would be great, because we're at the end of our wits...



Never dealt with these kind of issues before.. however it has been happening more lately that lategame people start desyncing.. due to an issue with biters? try deleting misantrophe. Starting the save in multiplayer again. killing ALL biters with a command (google it) lol
try rejoining then. It should work. If not report back to me.


Yeah, i forgot to add we already did that.
Last thing we tried was running without Misanthrope and EVO GUI, deleted all the enemies and bases currently on the map, but still nothing
Also I tried killing the power of the whole Base so absolutely nothing was moving, which didn't work either.
That's why I kinda already ruled out the "too much going on at once" being the problem.



Smart. Ill run it by kovarex.. Or Rseding.. Maybe he can fish out what happened.
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Re: Bugs & CTD's! [Latest version only]

Postby sirjerome » Tue Apr 05, 2016 2:26 pm

Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents
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Re: Bugs & CTD's! [Latest version only]

Postby darkshadow1809 » Tue Apr 05, 2016 4:44 pm

sirjerome wrote:Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents



yup they can even make a base IN your base if they get through your walls. So becareful and make sure to have a lot of defense:P
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Re: Bugs & CTD's! [Latest version only]

Postby sirjerome » Tue Apr 05, 2016 10:13 pm

darkshadow1809 wrote:
sirjerome wrote:Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents



yup they can even make a base IN your base if they get through your walls. So becareful and make sure to have a lot of defense:P



is there somewhere i can read about there behavior in the new combat system? like how pollution effects base growth\biter agro\ frequentsy \density etc
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Re: Bugs & CTD's! [Latest version only]

Postby darkshadow1809 » Tue Apr 05, 2016 11:30 pm

sirjerome wrote:
darkshadow1809 wrote:
sirjerome wrote:Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents



yup they can even make a base IN your base if they get through your walls. So becareful and make sure to have a lot of defense:P



is there somewhere i can read about there behavior in the new combat system? like how pollution effects base growth\biter agro\ frequentsy \density etc



Yes its a mod called misantrophe:) just search around on the forums a bit you will find it.
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Re: Bugs & CTD's! [Latest version only]

Postby sirjerome » Fri Apr 08, 2016 4:18 am

got this after tying to use a deconstruction planner
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Re: Bugs & CTD's! [Latest version only]

Postby NekoDwarf » Fri Apr 08, 2016 8:58 am

sirjerome wrote:got this after tying to use a deconstruction planner


Deactivate test-mod mod.
P.S. Sorry for my English.
P.P.S : Bob , Yuoki , Angel I love you.
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Re: Bugs & CTD's! [Latest version only]

Postby sirjerome » Mon Apr 11, 2016 11:52 am

Getting this pop up whenever an EMP mob attacks the HARPA emitter
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Re: Bugs & CTD's! [Latest version only]

Postby silver » Thu Apr 14, 2016 2:12 pm

Hallo
Kann mir jemand sagen wie ich die biter spawner zerstören kann?

Die Leben regenerieren schneller als der Turm schaden macht.

Welche Türme oder sonst was ist efektiv?
Danke

Hello

Can someone say how i destroy the biter spawner ?

The life regenerate faster than does damage the tower.

Which towers or whatever else is actively answer?

thank you
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Re: Bugs & CTD's! [Latest version only]

Postby Supercheese » Thu Apr 14, 2016 8:14 pm

sirjerome wrote:Getting this pop up whenever an EMP mob attacks the HARPA emitter

This is fixed in version 1.0.3 of EMP Biters: viewtopic.php?f=93&t=22294
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Re: Bugs & CTD's! [Latest version only]

Postby Kyonai » Fri Apr 15, 2016 6:03 am

Bug: Peaceful was on and I was attacked without provoking a biter base... Wouldn't normally be an issue, as I'd have turrets. But Peaceful should have let me neglect defenses
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Re: Bugs & CTD's! [Latest version only]

Postby Tartaros_exe » Sat Apr 23, 2016 10:15 pm

Hey Shadow,

I have a problem with LogisticsMining.
I can't craft the Charged Battery needed for the Logistic Miners.

They probably meant the Lithium-Ion Battery from Bobplates

thx

Edit: Looks like the Research for the Battery didn't show up for some reason.
After I renamed the research in technology.lua file i could research the battery
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Re: Bugs & CTD's! [Latest version only]

Postby Madd_Mugsy » Thu May 05, 2016 11:07 pm

Tartaros_exe wrote:Hey Shadow,

I have a problem with LogisticsMining.
I can't craft the Charged Battery needed for the Logistic Miners.

They probably meant the Lithium-Ion Battery from Bobplates

thx

Edit: Looks like the Research for the Battery didn't show up for some reason.
After I renamed the research in technology.lua file i could research the battery


Both Bob's and Logistics Mining have a tech called "battery-2" :p
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Re: Bugs & CTD's! [Latest version only]

Postby Zman111 » Sun Jun 05, 2016 3:51 am

Kyonai wrote:Bug: Peaceful was on and I was attacked without provoking a biter base... Wouldn't normally be an issue, as I'd have turrets. But Peaceful should have let me neglect defenses


Ive had the same issue, biters not respecting peaceful mode being on
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