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Re: [Official] ShadowsComboPack 0.12.29

Posted: Wed Jun 08, 2016 10:11 pm
by orzelek
I think you got confused by the way it's displayed.
Any dependency with ? listed on it is not missing - it's an optional dependency used for mod load order handling if that mod is actually present.

Re: [Official] ShadowsComboPack 0.12.29

Posted: Thu Jun 09, 2016 6:21 pm
by Clenbuterol
Hm okay..
is Tenemut so rare?!

Update?

Posted: Mon Aug 29, 2016 11:15 am
by guyfromnowhere
Are you gonna update this pack to factorio .13?
Factorio self-updated and now im stuck with .13 and unable to play cause i dont want to ruin the save file.
also how do i disable auto updates?

Re: Update?

Posted: Sat Jan 28, 2017 4:39 pm
by darkshadow1809
guyfromnowhere wrote:Are you gonna update this pack to factorio .13?
Factorio self-updated and now im stuck with .13 and unable to play cause i dont want to ruin the save file.
also how do i disable auto updates?
Sorry for the very late response. But its very simple nowadays to put your own modpack together of the simplicity in the mods portal and the ingame GUI

Sorry for everyones letdown but I have no interest in keeping this up to date anymore. For a while now.
I do however have a new mod upcoming soon thats gonna quite be a change from every other mod.

Re: [Official] ShadowsComboPack 0.12.29

Posted: Thu Mar 09, 2017 2:11 am
by Black_Knight836
I don't know if this is still an active modpack but there is an error.
Treefarm-lite 0.3.3.zip/info.json(7): invalid code sequence

Im running Factorio version 0.14.22 on windows 10