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Re: [Official] ShadowsComboPack 0.12.29

Posted: Sat Apr 02, 2016 7:17 pm
by darkshadow1809
Ben Vagan wrote:I'm still figuring out how to work with all this mods after 8 hours and it has been so much fun, well done mr. Shadow! :mrgreen:

I completly recommend everyone to update the modpack, it slightly helps on the researching process, everything is more organized.
Thanks man :) Definitely appreciate the compliment.
What did you mean by updating the modpack tho :o?

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sat Apr 02, 2016 9:00 pm
by Factorio2016
Error (429)
This account's links are generating too much traffic and have been temporarily disabled
you need to change hosting

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sat Apr 02, 2016 9:28 pm
by Ben Vagan
darkshadow1809 wrote:
Ben Vagan wrote:What did you mean by updating the modpack tho :o?
Nothing it was an error with my mod's folder actually. I thought you had updated a new version but I actually only replaced one of the mods and fixed it (my bad)!

Image

Btw, I think I found a bug. Even tho I don't know if this is just from 0.12 or if it is from some of the mods in the modpack (I hadn't been playing Factorio in a while), but I'm pretty sure this hasn't happened before this last updates/mod-installation.

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sat Apr 02, 2016 9:34 pm
by darkshadow1809
Ben Vagan wrote:
darkshadow1809 wrote:
Ben Vagan wrote:What did you mean by updating the modpack tho :o?
Nothing it was an error with my mod's folder actually. I thought you had updated a new version but I actually only replaced one of the mods and fixed it (my bad)!

Image

Btw, I think I found a bug. Even tho I don't know if this is just from 0.12 or if it is from some of the mods in the modpack (I hadn't been playing Factorio in a while), but I'm pretty sure this hasn't happened before this last updates/mod-installation.

What exactly is wrong in this picture :P?

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sat Apr 02, 2016 10:08 pm
by Ben Vagan
darkshadow1809 wrote:What exactly is wrong in this picture :P?
Image

Maybe I'm just mistaken, but I don't think that happened before.

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sat Apr 02, 2016 10:36 pm
by daniel34
It's not a bug, that's intended behavior from vanilla 0.12.29. The underground belt is actually not completely closed, so transport belts can go into it on one side (the open side).

It's called the underground belt trick, see here for more (useful) examples:
https://wiki.factorio.com/index.php?tit ... /More_uses

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sat Apr 02, 2016 10:55 pm
by Ben Vagan
daniel34 wrote:It's not a bug, that's intended behavior from vanilla 0.12.29. The underground belt is actually not completely closed, so transport belts can go into it on one side (the open side).

It's called the underground belt trick, see here for more (useful) examples:
https://wiki.factorio.com/index.php?tit ... /More_uses
Yeah I see, it makes sense that it would work like that actually! I guess I didn't spent enough time woundering with underground belts to figure it out... :oops:

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sun Apr 03, 2016 1:43 am
by kilakan
Hey, the dropbox link in the first post isn't letting me access it. Getting an error message saying that due to traffic downloading from this user has been disabled. Is there an alternate download link anywhere? Would love to try your modpack out!

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sun Apr 03, 2016 4:32 am
by xXDark_StormXx
cant download it

Error (429)
This account's links are generating too much traffic and have been temporarily disabled!

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sun Apr 03, 2016 8:47 am
by Factorio2016
mirrors? People don't download your creation. :(

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sun Apr 03, 2016 9:10 am
by darkshadow1809
xXDark_StormXx wrote:cant download it

Error (429)
This account's links are generating too much traffic and have been temporarily disabled!
Hehe... wouldn't be the first time that happened.. getting more mirrors soon.

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sun Apr 03, 2016 9:28 am
by darkshadow1809
darkshadow1809 wrote:
xXDark_StormXx wrote:cant download it

Error (429)
This account's links are generating too much traffic and have been temporarily disabled!
Hehe... wouldn't be the first time that happened.. getting more mirrors soon.

More mirrors up.

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sun Apr 03, 2016 5:46 pm
by seronis
Your dropbox link is bad. Change dl=0 to dl=1. That changes it from a registration spam link into an actual download link

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sun Apr 03, 2016 8:50 pm
by darkshadow1809
seronis wrote:Your dropbox link is bad. Change dl=0 to dl=1. That changes it from a registration spam link into an actual download link

https://www.dropbox.com/s/qgppme8e91kus ... 3.rar?dl=1


^ Still blocked ;)

Re: [Official] ShadowsComboPack 0.12.29

Posted: Fri Apr 22, 2016 7:19 am
by Chaos_Therum
Ever thought about hosting the modpack on github. I would love to be able to just pull when there is an update.

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sat Apr 23, 2016 2:41 am
by Wapadragon
Tried to load the modpack and this came up: Error while loading entity prototype "replicator-1" (assembling-machine): conversion of data to type "h" failed
Modifications: dark-matter-replicators
Any idea why this happened?
I'm using a mac if that has any importance.

Re: [Official] ShadowsComboPack 0.12.29

Posted: Sat Apr 23, 2016 3:04 pm
by ElfnetGaming
Dark Matter Replicators is borked, You cannot proceed through the game after a certain point due to inability to gather "Tenemut" and create what used to be basic components..

Re: [Official] ShadowsComboPack 0.12.29

Posted: Tue May 31, 2016 11:10 pm
by deadman96385
@ElfnetGaming I just started a new world and Tenemut is spawning properly.

Re: [Official] ShadowsComboPack 0.12.29

Posted: Fri Jun 03, 2016 12:26 pm
by simset
can someone put his world download because i never played modded factorio, so i'd like to see how to play it, please

Re: [Official] ShadowsComboPack 0.12.29

Posted: Wed Jun 08, 2016 8:13 pm
by Clenbuterol
deadman96385 wrote:@ElfnetGaming I just started a new world and Tenemut is spawning properly.
Its not working.
When you download the lates release of the ShadowsComboPack...
the following mods have missing dependencies.
When the dependencies are not fullfilled, the whole mod won*t work... like the mod for "Tenemut".
I can´t get this mod pack working fine, when you start with a really vanilla version and the ZIP-File from DropBox.

Would be great if you include the missing dependencies and upload them to Dropbox.

Here is the list:
CraftedArtifacts
Missing dependencies:
GDIW 1.1.1
Liquid Recipes 0.1.0

Evolution Factor Indicator
Missing dependencies:
moweather

Fully Automated Rail Layer
Missing dependencies:
5dim_trains

MoIndustry
Missing dependencies:
momining

Bob´s Ores
Missing dependencies:
DyTech-Metallurgy
F-mod
CORE-Dytech-Core

Eco Trees
Missing dependencies:
Treefarm-Caffeine-Addon
AlienPlant
CORE-DyTech-Core
Cursed-Exp

mopower
Missing dependencies:
moweather
motoolbar
momining

EMP Biters
Missing dependencies:
Natural_Evolution_Enemies 5.0.0
MAIN-DyTech-War 1.1.0
5dim_battlefield 0.0.6

mocombat
Missing dependencies:
motoolbar
CartmenCompleteOverhaul

Bobplates
Missing dependencies:
DyTech-Metallurgy
CORE-Dytech-Core

bobelectronics
Missing dependencies:
CORE-DyTech-Core

boblogistics
Missing dependencies:
DyTech-Metallurgy
CORE-DyTech-Core
bobsmodules
DyTech-Modules 1.0.0
DyTech-Metallurgy 0.9.9

dark-matter-replicators
Missing dependencies:
CORe-Dytech-Core 1.2.0
MAIN-DyTech-Machine 1.1.0
Treefarm-AC 0.2.0