[Official] ShadowsComboPack 0.12.29

This modpack is a collection of all the best and new mods out there! It will challenge you and also adds a BUNCH of content!

Moderator: darkshadow1809

Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Sat Apr 02, 2016 7:17 pm

Ben Vagan wrote:I'm still figuring out how to work with all this mods after 8 hours and it has been so much fun, well done mr. Shadow! :mrgreen:

I completly recommend everyone to update the modpack, it slightly helps on the researching process, everything is more organized.


Thanks man :) Definitely appreciate the compliment.
What did you mean by updating the modpack tho :o?
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Re: [Official] ShadowsComboPack 0.12.29

Postby Factorio2016 » Sat Apr 02, 2016 9:00 pm

Error (429)
This account's links are generating too much traffic and have been temporarily disabled

you need to change hosting
English is not my native language. Translator.
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Re: [Official] ShadowsComboPack 0.12.29

Postby Ben Vagan » Sat Apr 02, 2016 9:28 pm

darkshadow1809 wrote:
Ben Vagan wrote:What did you mean by updating the modpack tho :o?


Nothing it was an error with my mod's folder actually. I thought you had updated a new version but I actually only replaced one of the mods and fixed it (my bad)!

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Btw, I think I found a bug. Even tho I don't know if this is just from 0.12 or if it is from some of the mods in the modpack (I hadn't been playing Factorio in a while), but I'm pretty sure this hasn't happened before this last updates/mod-installation.
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Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Sat Apr 02, 2016 9:34 pm

Ben Vagan wrote:
darkshadow1809 wrote:
Ben Vagan wrote:What did you mean by updating the modpack tho :o?


Nothing it was an error with my mod's folder actually. I thought you had updated a new version but I actually only replaced one of the mods and fixed it (my bad)!

Image

Btw, I think I found a bug. Even tho I don't know if this is just from 0.12 or if it is from some of the mods in the modpack (I hadn't been playing Factorio in a while), but I'm pretty sure this hasn't happened before this last updates/mod-installation.



What exactly is wrong in this picture :P?
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Re: [Official] ShadowsComboPack 0.12.29

Postby Ben Vagan » Sat Apr 02, 2016 10:08 pm

darkshadow1809 wrote:What exactly is wrong in this picture :P?


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Maybe I'm just mistaken, but I don't think that happened before.
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Re: [Official] ShadowsComboPack 0.12.29

Postby daniel34 » Sat Apr 02, 2016 10:36 pm

It's not a bug, that's intended behavior from vanilla 0.12.29. The underground belt is actually not completely closed, so transport belts can go into it on one side (the open side).

It's called the underground belt trick, see here for more (useful) examples:
https://wiki.factorio.com/index.php?title=Underground_belts/More_uses
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Re: [Official] ShadowsComboPack 0.12.29

Postby Ben Vagan » Sat Apr 02, 2016 10:55 pm

daniel34 wrote:It's not a bug, that's intended behavior from vanilla 0.12.29. The underground belt is actually not completely closed, so transport belts can go into it on one side (the open side).

It's called the underground belt trick, see here for more (useful) examples:
https://wiki.factorio.com/index.php?title=Underground_belts/More_uses


Yeah I see, it makes sense that it would work like that actually! I guess I didn't spent enough time woundering with underground belts to figure it out... :oops:
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Re: [Official] ShadowsComboPack 0.12.29

Postby kilakan » Sun Apr 03, 2016 1:43 am

Hey, the dropbox link in the first post isn't letting me access it. Getting an error message saying that due to traffic downloading from this user has been disabled. Is there an alternate download link anywhere? Would love to try your modpack out!
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Re: [Official] ShadowsComboPack 0.12.29

Postby xXDark_StormXx » Sun Apr 03, 2016 4:32 am

cant download it

Error (429)
This account's links are generating too much traffic and have been temporarily disabled!
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Re: [Official] ShadowsComboPack 0.12.29

Postby Factorio2016 » Sun Apr 03, 2016 8:47 am

mirrors? People don't download your creation. :(
English is not my native language. Translator.
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Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Sun Apr 03, 2016 9:10 am

xXDark_StormXx wrote:cant download it

Error (429)
This account's links are generating too much traffic and have been temporarily disabled!


Hehe... wouldn't be the first time that happened.. getting more mirrors soon.
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Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Sun Apr 03, 2016 9:28 am

darkshadow1809 wrote:
xXDark_StormXx wrote:cant download it

Error (429)
This account's links are generating too much traffic and have been temporarily disabled!


Hehe... wouldn't be the first time that happened.. getting more mirrors soon.



More mirrors up.
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Re: [Official] ShadowsComboPack 0.12.29

Postby seronis » Sun Apr 03, 2016 5:46 pm

Your dropbox link is bad. Change dl=0 to dl=1. That changes it from a registration spam link into an actual download link
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Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Sun Apr 03, 2016 8:50 pm

seronis wrote:Your dropbox link is bad. Change dl=0 to dl=1. That changes it from a registration spam link into an actual download link



https://www.dropbox.com/s/qgppme8e91kus ... 3.rar?dl=1


^ Still blocked ;)
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Re: [Official] ShadowsComboPack 0.12.29

Postby Chaos_Therum » Fri Apr 22, 2016 7:19 am

Ever thought about hosting the modpack on github. I would love to be able to just pull when there is an update.
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Re: [Official] ShadowsComboPack 0.12.29

Postby Wapadragon » Sat Apr 23, 2016 2:41 am

Tried to load the modpack and this came up: Error while loading entity prototype "replicator-1" (assembling-machine): conversion of data to type "h" failed
Modifications: dark-matter-replicators
Any idea why this happened?
I'm using a mac if that has any importance.
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Re: [Official] ShadowsComboPack 0.12.29

Postby ElfnetGaming » Sat Apr 23, 2016 3:04 pm

Dark Matter Replicators is borked, You cannot proceed through the game after a certain point due to inability to gather "Tenemut" and create what used to be basic components..
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Re: [Official] ShadowsComboPack 0.12.29

Postby deadman96385 » Tue May 31, 2016 11:10 pm

@ElfnetGaming I just started a new world and Tenemut is spawning properly.
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Re: [Official] ShadowsComboPack 0.12.29

Postby simset » Fri Jun 03, 2016 12:26 pm

can someone put his world download because i never played modded factorio, so i'd like to see how to play it, please
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Re: [Official] ShadowsComboPack 0.12.29

Postby Clenbuterol » Wed Jun 08, 2016 8:13 pm

deadman96385 wrote:@ElfnetGaming I just started a new world and Tenemut is spawning properly.


Its not working.
When you download the lates release of the ShadowsComboPack...
the following mods have missing dependencies.
When the dependencies are not fullfilled, the whole mod won*t work... like the mod for "Tenemut".
I can´t get this mod pack working fine, when you start with a really vanilla version and the ZIP-File from DropBox.

Would be great if you include the missing dependencies and upload them to Dropbox.

Here is the list:
CraftedArtifacts
Missing dependencies:
GDIW 1.1.1
Liquid Recipes 0.1.0

Evolution Factor Indicator
Missing dependencies:
moweather

Fully Automated Rail Layer
Missing dependencies:
5dim_trains

MoIndustry
Missing dependencies:
momining

Bob´s Ores
Missing dependencies:
DyTech-Metallurgy
F-mod
CORE-Dytech-Core

Eco Trees
Missing dependencies:
Treefarm-Caffeine-Addon
AlienPlant
CORE-DyTech-Core
Cursed-Exp

mopower
Missing dependencies:
moweather
motoolbar
momining

EMP Biters
Missing dependencies:
Natural_Evolution_Enemies 5.0.0
MAIN-DyTech-War 1.1.0
5dim_battlefield 0.0.6

mocombat
Missing dependencies:
motoolbar
CartmenCompleteOverhaul

Bobplates
Missing dependencies:
DyTech-Metallurgy
CORE-Dytech-Core

bobelectronics
Missing dependencies:
CORE-DyTech-Core

boblogistics
Missing dependencies:
DyTech-Metallurgy
CORE-DyTech-Core
bobsmodules
DyTech-Modules 1.0.0
DyTech-Metallurgy 0.9.9

dark-matter-replicators
Missing dependencies:
CORe-Dytech-Core 1.2.0
MAIN-DyTech-Machine 1.1.0
Treefarm-AC 0.2.0
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