[Official] ShadowsComboPack 0.12.29

This modpack is a collection of all the best and new mods out there! It will challenge you and also adds a BUNCH of content!

Moderator: darkshadow1809

Re: [Official] ShadowsComboPack 0.12.29

Postby orzelek » Mon Mar 28, 2016 9:03 pm

LUCKYlucke1986 wrote:OK works fine now..... but without natural evo buildings.. can we get the colored alien artefakts???

Colored artifacts are bob's mods from what I know. They will drop from some high tier biters. And bob's specific worms for example.
orzelek
Smart Inserter
Smart Inserter
 
Posts: 2815
Joined: Fri Apr 03, 2015 10:20 am

Re: [Official] ShadowsComboPack 0.12.29

Postby sirjerome » Tue Mar 29, 2016 4:49 am

Why can i only download the 0.0.1 rar from dropbox, it directly links me to the oldest one
sirjerome
Burner Inserter
Burner Inserter
 
Posts: 14
Joined: Wed Mar 09, 2016 3:37 am

Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Tue Mar 29, 2016 5:06 am

sirjerome wrote:Why can i only download the 0.0.1 rar from dropbox, it directly links me to the oldest one


The 0.0.1 IS the most updated.
ShadowsModpackDevelopment
Image
User avatar
darkshadow1809
Filter Inserter
Filter Inserter
 
Posts: 304
Joined: Thu Jan 15, 2015 10:13 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Tue Mar 29, 2016 5:08 am

orzelek wrote:I'll need to take a look at Natural Evolution Buildings at some point - I have it in my save and without using the buildings yet it has script times up to 0.5.
MoMining would require significant investigation - it uses some custom script control code.

For TreeFarm grab the Blu3wolf one and it should be better. I didn't test it with a lot of farms yet tho.


I grabbed blu3wolfs ;) So yeh.. I just did some heavy testing on each individual mod. Seemingly treefarm still hops to the distance with script updates unfortunately.
ShadowsModpackDevelopment
Image
User avatar
darkshadow1809
Filter Inserter
Filter Inserter
 
Posts: 304
Joined: Thu Jan 15, 2015 10:13 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby NekoDwarf » Tue Mar 29, 2016 1:36 pm

Can I know reason why you cut off "Compressed Chest" mod from last version ? (btw ths for new version, I just dwnld latest YI, but you alredy do it ^^)
As I see you rework with pack a lot (my last version 0.0.7)
P.S. Sorry for bad english
P.S. Sorry for my English.
P.P.S : Bob , Yuoki , Angel I love you.
NekoDwarf
Inserter
Inserter
 
Posts: 20
Joined: Tue Mar 29, 2016 1:32 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Tue Mar 29, 2016 3:07 pm

NekoDwarf wrote:Can I know reason why you cut off "Compressed Chest" mod from last version ? (btw ths for new version, I just dwnld latest YI, but you alredy do it ^^)
As I see you rework with pack a lot (my last version 0.0.7)
P.S. Sorry for bad english



Currently revamping a lot within the modpack. Trying my best too make it balanced as well as difficult but still good for new players. So thats why there is less mods. More performanced based and trying to figure utility out to add new stuff instead of ... stuff thats slightly different yet still the same.

I will however look into compression chests once more. see if they are unique and then add them if they are. Thanks for the suggestion!
ShadowsModpackDevelopment
Image
User avatar
darkshadow1809
Filter Inserter
Filter Inserter
 
Posts: 304
Joined: Thu Jan 15, 2015 10:13 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby seronis » Tue Mar 29, 2016 3:48 pm

Compression chests is only worth adding if you want a cheat feel to the modpack.
seronis
Fast Inserter
Fast Inserter
 
Posts: 225
Joined: Fri Mar 04, 2016 8:04 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby NekoDwarf » Tue Mar 29, 2016 5:23 pm

darkshadow1809 wrote:
NekoDwarf wrote:Can I know reason why you cut off "Compressed Chest" mod from last version ? (btw ths for new version, I just dwnld latest YI, but you alredy do it ^^)
As I see you rework with pack a lot (my last version 0.0.7)
P.S. Sorry for bad english



Currently revamping a lot within the modpack. Trying my best too make it balanced as well as difficult but still good for new players. So thats why there is less mods. More performanced based and trying to figure utility out to add new stuff instead of ... stuff thats slightly different yet still the same.

I will however look into compression chests once more. see if they are unique and then add them if they are. Thanks for the suggestion!


no-no i whount say thats this mod very importnat or cool. Just notice this at first (it is little bit cheaty mod ^^)

btw it is only me have a problem when starting new game with endless miner mod ? (all ores from other mods must be defined ?)
P.S. Sorry for my English.
P.P.S : Bob , Yuoki , Angel I love you.
NekoDwarf
Inserter
Inserter
 
Posts: 20
Joined: Tue Mar 29, 2016 1:32 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Tue Mar 29, 2016 6:05 pm

NekoDwarf wrote:
darkshadow1809 wrote:
NekoDwarf wrote:Can I know reason why you cut off "Compressed Chest" mod from last version ? (btw ths for new version, I just dwnld latest YI, but you alredy do it ^^)
As I see you rework with pack a lot (my last version 0.0.7)
P.S. Sorry for bad english



Currently revamping a lot within the modpack. Trying my best too make it balanced as well as difficult but still good for new players. So thats why there is less mods. More performanced based and trying to figure utility out to add new stuff instead of ... stuff thats slightly different yet still the same.

I will however look into compression chests once more. see if they are unique and then add them if they are. Thanks for the suggestion!


no-no i whount say thats this mod very importnat or cool. Just notice this at first (it is little bit cheaty mod ^^)

btw it is only me have a problem when starting new game with endless miner mod ? (all ores from other mods must be defined ?)



I removed endless miner mod?
ShadowsModpackDevelopment
Image
User avatar
darkshadow1809
Filter Inserter
Filter Inserter
 
Posts: 304
Joined: Thu Jan 15, 2015 10:13 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby NekoDwarf » Tue Mar 29, 2016 7:22 pm

sorry didnt post here screen http://www.image-share.com/ijpg-3202-95.html
mos author didnt awnser yet. (mod is here)
P.S. Sorry for my English.
P.P.S : Bob , Yuoki , Angel I love you.
NekoDwarf
Inserter
Inserter
 
Posts: 20
Joined: Tue Mar 29, 2016 1:32 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby orzelek » Tue Mar 29, 2016 7:34 pm

NekoDwarf wrote:sorry didnt post here screen http://www.image-share.com/ijpg-3202-95.html
mos author didnt awnser yet. (mod is here)

Looking at the message - mod needs to be updated to be compatible with current version.
orzelek
Smart Inserter
Smart Inserter
 
Posts: 2815
Joined: Fri Apr 03, 2015 10:20 am

Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Wed Mar 30, 2016 2:45 am

NekoDwarf wrote:sorry didnt post here screen http://www.image-share.com/ijpg-3202-95.html
mos author didnt awnser yet. (mod is here)

As I said you're using an outdated version of the pack lol. Endless miner is not in there. and if it was it wouldve been disabled in the mods.json you probably re-enabled and didn't install the modpack correctly following the instructions. However redownload 0.0.1 and delete your whole mods folder then re-install the pack. See if you can boot up your game then.
ShadowsModpackDevelopment
Image
User avatar
darkshadow1809
Filter Inserter
Filter Inserter
 
Posts: 304
Joined: Thu Jan 15, 2015 10:13 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby sirjerome » Wed Mar 30, 2016 12:38 pm

Is there a way for you to use the kind of mobs that dytech had like the kings and queens, i enjoy fighting tough mobs so i set my map to large and dense biters except the quantity causes constant desyncs in multiplayer so if there could be fewer but stronger mobs that would be amazing for making MP much more stable!
sirjerome
Burner Inserter
Burner Inserter
 
Posts: 14
Joined: Wed Mar 09, 2016 3:37 am

Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Wed Mar 30, 2016 12:58 pm

sirjerome wrote:Is there a way for you to use the kind of mobs that dytech had like the kings and queens, i enjoy fighting tough mobs so i set my map to large and dense biters except the quantity causes constant desyncs in multiplayer so if there could be fewer but stronger mobs that would be amazing for making MP much more stable!


not sure how'd that cause desyncs.. I mean I'll look into it but so far I've not found any good biter mods.. I've however been really trying to spice it up a bit. Look forward to the 0.0.2 version :) It's gonna be a lot more stable and also a lot more difficult & balanced.
ShadowsModpackDevelopment
Image
User avatar
darkshadow1809
Filter Inserter
Filter Inserter
 
Posts: 304
Joined: Thu Jan 15, 2015 10:13 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby sirjerome » Wed Mar 30, 2016 1:47 pm

darkshadow1809 wrote:
sirjerome wrote:Is there a way for you to use the kind of mobs that dytech had like the kings and queens, i enjoy fighting tough mobs so i set my map to large and dense biters except the quantity causes constant desyncs in multiplayer so if there could be fewer but stronger mobs that would be amazing for making MP much more stable!


not sure how'd that cause desyncs.. I mean I'll look into it but so far I've not found any good biter mods.. I've however been really trying to spice it up a bit. Look forward to the 0.0.2 version :) It's gonna be a lot more stable and also a lot more difficult & balanced.




I am positive it has to do with excessive combat as me and a friend play over LAN and at the start we could deal with a normal nest of biters raiding us but once it got to about 30% evolution and we expanded out the second we triggered a large nest my friend would desync\resync constantly unless i used a command to clear all nests\biters in a 1000 block radius
sirjerome
Burner Inserter
Burner Inserter
 
Posts: 14
Joined: Wed Mar 09, 2016 3:37 am

Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Wed Mar 30, 2016 1:51 pm

sirjerome wrote:
darkshadow1809 wrote:
sirjerome wrote:Is there a way for you to use the kind of mobs that dytech had like the kings and queens, i enjoy fighting tough mobs so i set my map to large and dense biters except the quantity causes constant desyncs in multiplayer so if there could be fewer but stronger mobs that would be amazing for making MP much more stable!


not sure how'd that cause desyncs.. I mean I'll look into it but so far I've not found any good biter mods.. I've however been really trying to spice it up a bit. Look forward to the 0.0.2 version :) It's gonna be a lot more stable and also a lot more difficult & balanced.




I am positive it has to do with excessive combat as me and a friend play over LAN and at the start we could deal with a normal nest of biters raiding us but once it got to about 30% evolution and we expanded out the second we triggered a large nest my friend would desync\resync constantly unless i used a command to clear all nests\biters in a 1000 block radius


Y'auwch yeh that kinda sucks. Ill see what i can do buddy.
ShadowsModpackDevelopment
Image
User avatar
darkshadow1809
Filter Inserter
Filter Inserter
 
Posts: 304
Joined: Thu Jan 15, 2015 10:13 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby sirjerome » Wed Mar 30, 2016 2:05 pm

darkshadow1809 wrote:
sirjerome wrote:
darkshadow1809 wrote:
sirjerome wrote:Is there a way for you to use the kind of mobs that dytech had like the kings and queens, i enjoy fighting tough mobs so i set my map to large and dense biters except the quantity causes constant desyncs in multiplayer so if there could be fewer but stronger mobs that would be amazing for making MP much more stable!


not sure how'd that cause desyncs.. I mean I'll look into it but so far I've not found any good biter mods.. I've however been really trying to spice it up a bit. Look forward to the 0.0.2 version :) It's gonna be a lot more stable and also a lot more difficult & balanced.




I am positive it has to do with excessive combat as me and a friend play over LAN and at the start we could deal with a normal nest of biters raiding us but once it got to about 30% evolution and we expanded out the second we triggered a large nest my friend would desync\resync constantly unless i used a command to clear all nests\biters in a 1000 block radius


Y'auwch yeh that kinda sucks. Ill see what i can do buddy.



Thanks! love your work.
sirjerome
Burner Inserter
Burner Inserter
 
Posts: 14
Joined: Wed Mar 09, 2016 3:37 am

Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Wed Mar 30, 2016 6:30 pm

Currently working hard on polishing a new update ;) It will be there this evening / tomorrow morning
ShadowsModpackDevelopment
Image
User avatar
darkshadow1809
Filter Inserter
Filter Inserter
 
Posts: 304
Joined: Thu Jan 15, 2015 10:13 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby darkshadow1809 » Wed Mar 30, 2016 7:19 pm

Updated to V0-1-3 Please look at announcements to see what is updated.
ShadowsModpackDevelopment
Image
User avatar
darkshadow1809
Filter Inserter
Filter Inserter
 
Posts: 304
Joined: Thu Jan 15, 2015 10:13 pm

Re: [Official] ShadowsComboPack 0.12.29

Postby Ben Vagan » Sat Apr 02, 2016 6:24 pm

I'm still figuring out how to work with all this mods after 8 hours and it has been so much fun, well done mr. Shadow! :mrgreen:

I completly recommend everyone to update the modpack, it slightly helps on the researching process, everything is more organized.
User avatar
Ben Vagan
Burner Inserter
Burner Inserter
 
Posts: 9
Joined: Sat Apr 02, 2016 4:26 pm

PreviousNext

Return to ShadowMegaModpack

Who is online

Users browsing this forum: No registered users and 1 guest