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Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out

Posted: Sat Jul 17, 2021 2:32 am
by gallomimia
Topic says it all. Keep those icons on the map at all zoom levels please. To do this, merge them together and keep the icons the same size when zoomed out very far.

Re: Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out

Posted: Sat Jul 17, 2021 6:50 pm
by NotRexButCaesar
This sounds like it could be performance heavy: the map icons already add ~1 ms to update time without merging.

Re: Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out

Posted: Sun Jul 18, 2021 10:39 am
by ssilk
I place an tag on the map for this and I would be irritated from all of those icons.

Re: Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out

Posted: Wed Jul 21, 2021 10:28 pm
by eradicator
+1
ssilk wrote:
Sun Jul 18, 2021 10:39 am
I place an tag on the map for this and I would be irritated from all of those icons.
Do you use tags AND the map overlay? Your answer sounds kinda like "you just need to get used to it" ;).

Re: Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out

Posted: Wed Jul 21, 2021 11:48 pm
by ssilk
It depends on what I’m doing, which kind of overlay I turn on.

In the end it’s a kind of “clean work”, if you keep the readability of your factory high. It spares you and others a lot of time with searching. It’s something you constantly should do, when programming or when working with software. And placing tags to group things together or paste a kind of description is one aspect of that. :)

Re: Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out

Posted: Thu Jul 22, 2021 10:28 am
by SoShootMe
gallomimia wrote:
Sat Jul 17, 2021 2:32 am
To do this, merge them together and keep the icons the same size when zoomed out very far.
How should the game decide what to show for, as an example, electronic circuit production using direct insertion of copper wire, similar to this?
ssilk wrote:
Sun Jul 18, 2021 10:39 am
I place an tag on the map for this and I would be irritated from all of those icons.
Tags are a simple solution to the problem of questions like the above. It's not automatic as per the suggestion but whatever is shown is less likely to be "wrong" (unless eg you change your mind :D).

However, I guess the use case behind gallomimia's suggestion is as an aid to understanding a large, distributed factory, but "when zoomed out very far" tag icons are scaled to (more or less) nothing and tag names are no longer shown, so they don't really achieve this. Tags would work better for this purpose, and perhaps in general, if the text remained the same size and visible at all zoom levels, the same as player names (and perhaps also show the icon at a constant size that is similar to the text).