Favorite/bookmark mods?

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mspreij
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Favorite/bookmark mods?

Post by mspreij »

Hi all, this is my first post and I couldn't find a better board so I hope this is ok.. o.o

I think it'd be nice to have a "favorite/star this mod" button type of thing in the mod portal. Sometimes I'm just browsing and finding things I like in the browser, but it's a hassle to download them immediately but not enable them in the game. It'd be nice if one could just star them for the time.
Bonus points for integration with the game mod interface of course :-D

Cheers!

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NotRexButCaesar
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Re: Favorite/bookmark mods?

Post by NotRexButCaesar »

You could bookmark the actual mod portal page in your browser.
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ssilk
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Re: Favorite/bookmark mods?

Post by ssilk »

Hm, yeah, it would be a nice feature if the devs have nothing to do. 8-)

I just open a tab with that mod to remind me. It’s a mess. But Chrome has now a nice new feature to group tabs which enables me to open even more. :)


Btw, we can make a small challenge for all: How many tabs do you have currently open?

I have 43. One more than needed to answer the question about the universe etc.
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Re: Favorite/bookmark mods?

Post by Pi-C »

ssilk wrote:
Tue May 04, 2021 6:46 am
Hm, yeah, it would be a nice feature if the devs have nothing to do. 8-)

I just open a tab with that mod to remind me. It’s a mess. But Chrome has now a nice new feature to group tabs which enables me to open even more. :)
Sounds like the feature we used to have in Iceweasel (a now-obsolete fork of Firefox); unfortunately, tab groups aren't a thing anymore in Firefox.
Btw, we can make a small challenge for all: How many tabs do you have currently open?

I have 43. One more than needed to answer the question about the universe etc.
If I didn't make a mistake while counting, there are 103 tabs in my current window -- a lot of them should be closed. But I also have 8 windows open in total, all with at least some, several with many tabs open. And no, I won't count them all! :-D
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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Re: Favorite/bookmark mods?

Post by Nidan »

Pi-C wrote:
Tue May 04, 2021 10:46 am
ssilk wrote:
Tue May 04, 2021 6:46 am
Hm, yeah, it would be a nice feature if the devs have nothing to do. 8-)

I just open a tab with that mod to remind me. It’s a mess. But Chrome has now a nice new feature to group tabs which enables me to open even more. :)
Sounds like the feature we used to have in Iceweasel (a now-obsolete fork of Firefox); unfortunately, tab groups aren't a thing anymore in Firefox.
There's at least one addon that replicates tab groups very similar to how they were in vanilla firefox once.
Btw, we can make a small challenge for all: How many tabs do you have currently open?

I have 43. One more than needed to answer the question about the universe etc.
If I didn't make a mistake while counting, there are 103 tabs in my current window -- a lot of them should be closed. But I also have 8 windows open in total, all with at least some, several with many tabs open. And no, I won't count them all! :-D
About a hundred sounds right, all in one window, but using said addon.

Regarding the actual topic: I simply open more tabs, 'cause why bother with bookmarks when you can use tabs?

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eradicator
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Re: Favorite/bookmark mods?

Post by eradicator »

Nidan wrote:
Wed May 05, 2021 4:19 pm
'cause why bother with bookmarks when you can use tabs?
Cos tabs are messy and cause significant slowdown if you have too many open (even if they're supposedly not loaded). I regularly have to close a few hundred to make the fox fast again. TreeStyleTab
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Re: Favorite/bookmark mods?

Post by Pi-C »

Nidan wrote:
Wed May 05, 2021 4:19 pm
Pi-C wrote:
Tue May 04, 2021 10:46 am
Sounds like the feature we used to have in Iceweasel (a now-obsolete fork of Firefox); unfortunately, tab groups aren't a thing anymore in Firefox.
There's at least one addon that replicates tab groups very similar to how they were in vanilla firefox once.
It's a long time since your post, but anyway: I'm using this add-on now, and I'm quite happy with it. Thanks for pointing it out! :-D
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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