QoL functions (like mods) to vanilla game?
Posted: Tue Mar 23, 2021 9:37 am
Hello.
I will immediately apologize for the google translator, but I am not familiar with English at the proper level.
I would like to ask a question-proposal, which, in fact, is in the title.
Are you considering adding some mod functionality to the vanilla game?
For example, the bottleneck mod that shows the idle factories.
Or the BeltBrush mod, which allows you to safely draw conveyors in any direction.
Or train fuel stations. Or Even Distribution, which makes it easier to manage resources. And much more.
Now the game is in such a state that without mods it is kind of ... incomplete.
There are a lot of things that you literally have to struggle with, which complicates the immersion in the game for beginners (if there are any), and brings routine boredom for experienced players.
Every time I return to the game, I start by downloading or updating the same mods. Mods, without which, in my opinion, the game is already, in principle, impossible. And I think I'm not the only one.
Therefore, I would very much like to see (in addition to the general expansion of the game, of course) the introduction of QoL functions.
Factorio gave a huge boost to games like it. But at the same time, the clone games showed that QoL suffers greatly in factorio.
A trivial example. How is a curved line of conveyors built in any clone of a factorio? A couple of mouse clicks on the desired points. How to do this in factorio? Fighting with the jumping cursor, manually changing the direction of the conveyor, so that at the end you see that you made a mistake by one or two cells, and start all over again.
Factorio is wonderful, it is still a cut above all competitors in terms of functionality and in-game capabilities ... But the level of convenience in it is such that after a certain time spent in the game, you can no longer play without mods.
Thanks for attention.
I will immediately apologize for the google translator, but I am not familiar with English at the proper level.
I would like to ask a question-proposal, which, in fact, is in the title.
Are you considering adding some mod functionality to the vanilla game?
For example, the bottleneck mod that shows the idle factories.
Or the BeltBrush mod, which allows you to safely draw conveyors in any direction.
Or train fuel stations. Or Even Distribution, which makes it easier to manage resources. And much more.
Now the game is in such a state that without mods it is kind of ... incomplete.
There are a lot of things that you literally have to struggle with, which complicates the immersion in the game for beginners (if there are any), and brings routine boredom for experienced players.
Every time I return to the game, I start by downloading or updating the same mods. Mods, without which, in my opinion, the game is already, in principle, impossible. And I think I'm not the only one.
Therefore, I would very much like to see (in addition to the general expansion of the game, of course) the introduction of QoL functions.
Factorio gave a huge boost to games like it. But at the same time, the clone games showed that QoL suffers greatly in factorio.
A trivial example. How is a curved line of conveyors built in any clone of a factorio? A couple of mouse clicks on the desired points. How to do this in factorio? Fighting with the jumping cursor, manually changing the direction of the conveyor, so that at the end you see that you made a mistake by one or two cells, and start all over again.
Factorio is wonderful, it is still a cut above all competitors in terms of functionality and in-game capabilities ... But the level of convenience in it is such that after a certain time spent in the game, you can no longer play without mods.
Thanks for attention.