Add cheap Motion Sensors
Posted: Tue Apr 07, 2015 5:16 pm
It really annoys me that I don't know what path the aliens are taking when they move to my base to attack. Often, early game, I'll find them in the center of the base, with no clue as to whether they came from north, south, southeast or what.
I'm thinking some kind of cheap-to-build electronic gadget with a range of 7 tiles. If an alien gets within that range, the gadget turns on a light, and it stays on for like 150 seconds. Then you just build a lot of those, and place them around your base (ideally there should be some kind of run-and-hold-Shift-down function so that you automatically can place then 12 tiles apart, same way as with Electric Poles).
They have to be cheap, though, otherwise that defeats their purpose. They don't have to be long-lived. I think it'd be fine if they had a built-in power supply (that they're born with - I hate having to add Coal or Wood to an item to initially fuel it, after I've plonked it down) after which they just "die" and disappear. With two sets, built 20 minutes apart, you have 40 minutes to get Turret/Ammo production going.
But really... I just feel like the game is depriving me of infomation that I ought to have. Both this (where the alien visits are coming from, as in what direction, and at least a rough indication of what path they take) but also the previous post about Turret range and grid. There's no good reason not to give such information to the player.
I'm thinking some kind of cheap-to-build electronic gadget with a range of 7 tiles. If an alien gets within that range, the gadget turns on a light, and it stays on for like 150 seconds. Then you just build a lot of those, and place them around your base (ideally there should be some kind of run-and-hold-Shift-down function so that you automatically can place then 12 tiles apart, same way as with Electric Poles).
They have to be cheap, though, otherwise that defeats their purpose. They don't have to be long-lived. I think it'd be fine if they had a built-in power supply (that they're born with - I hate having to add Coal or Wood to an item to initially fuel it, after I've plonked it down) after which they just "die" and disappear. With two sets, built 20 minutes apart, you have 40 minutes to get Turret/Ammo production going.
But really... I just feel like the game is depriving me of infomation that I ought to have. Both this (where the alien visits are coming from, as in what direction, and at least a rough indication of what path they take) but also the previous post about Turret range and grid. There's no good reason not to give such information to the player.