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editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Sun Jan 24, 2021 9:23 am
by tamanous
Sry for the unhandy title. I've tried to catch future search terms.
edit
This behavior does only exist in the editor mode.
TL;DR
In editor mode: when rails cross, only delete one segment instead of all.
What ?
When deconstructing a highlighted rail segment, actually all segments on that location get deconstructed. In the shown example, the curved and the straight rail segments get deconstructed.
To deconstruct only the curved rail, one can easily select it with the mouse. However deconstructing ONLY the straight rail is impossible, same goes for crossings of pure straight or curved rail segments.
- manual rail deletion.gif (177.84 KiB) Viewed 3804 times
Why ?
It's truly a hassle to rebuild every unnecessary deconstructed rail segments, just because you want to replace one track. Of course, this occurs on very rare occasions, but when it occurs (let's imagine one redesigns its rail network) it occurs massivly.
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Sun Jan 24, 2021 6:45 pm
by steinio
+1
But which rail tile of the two highlighted should be deconstructed?
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Sun Jan 24, 2021 6:52 pm
by Pi-C
steinio wrote: ↑Sun Jan 24, 2021 6:45 pm
+1
But which rail tile of the two highlighted should be deconstructed?
The straight rail, I'd say. If you want to remove the curved rail, you can point the cursor a bit off the straight rail.
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Sun Jan 24, 2021 7:34 pm
by NotRexButCaesar
+1 the box of the curved rail could also just be moved a little bit out of the way.
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Sun Jan 24, 2021 8:09 pm
by Rseding91
That's already how it works although because you're in the map editor deleting is instant and in tick 1: it deletes the straight fail, then tick 2: the curved rail.
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Sun Jan 24, 2021 8:12 pm
by Rseding91
Also just because: it is possible to delete only the straight rail:
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Sun Jan 24, 2021 8:35 pm
by steinio
You mined the wrong rail tile.
One more left at the end of the curve please.
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Sun Jan 24, 2021 9:10 pm
by Rseding91
steinio wrote: ↑Sun Jan 24, 2021 8:35 pm
You mined the wrong rail tile.
One more left at the end of the curve please.
No I didn't
That is the end of the curved rail.
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Sun Jan 24, 2021 11:17 pm
by steinio
And now with a decon planner...
I liked the suggestion because something annoyed me everytime i have to decon the straight rail part and the curve got deconed too.
Hmm what was it now?
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Mon Jan 25, 2021 6:56 pm
by tamanous
Rseding91 wrote: ↑Sun Jan 24, 2021 8:09 pm
That's already how it works although because you're in the map editor deleting is instant and in tick 1: it deletes the straight fail, then tick 2: the curved rail.
Damn me. Thank you. Do you mind raising the minding time for rails in editor mode?
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Mon Jan 25, 2021 7:35 pm
by Rseding91
tamanous wrote: ↑Mon Jan 25, 2021 6:56 pm
Rseding91 wrote: ↑Sun Jan 24, 2021 8:09 pm
That's already how it works although because you're in the map editor deleting is instant and in tick 1: it deletes the straight fail, then tick 2: the curved rail.
Damn me. Thank you. Do you mind raising the minding time for rails in editor mode?
The entity editor doesn't "mine" things; it just deletes them. If you're in the "none" editor it will "mine" them and it has a time to mine stuff.
Re: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
Posted: Mon Jan 25, 2021 8:02 pm
by tamanous
I'll switch forth and back then. Thank you for your explanation.