use of deconstruction planner while on a blueprint

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time2fly2124
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use of deconstruction planner while on a blueprint

Post by time2fly2124 »

use of deconstruction planner while working a blueprint would be useful. ever copy/paste a large swath of an area you want, but dont want a corner of it? instead of tediously right clicking every little bit you dont want, wave the red planner over, and fwoom! all gone!

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ssilk
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Re: use of deconstruction planner while on a blueprint

Post by ssilk »

Nice idea.

But I think this goes deeper:
viewtopic.php?f=6&t=62328 Expand Tutorial Mode into Blueprint Editor
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time2fly2124
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Re: use of deconstruction planner while on a blueprint

Post by time2fly2124 »

that seems neat, but a bit overkill for the game. most of the time when you blueprint something, you already have layed down it in game, or you import it from somwhere, so theres really no need to have some kind of "window" into a blueprint. all i'm looking for is that little red box to be available when you open up a blueprint from your backpack (or whatever its called).

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ssilk
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Re: use of deconstruction planner while on a blueprint

Post by ssilk »

This sight changes in the moment, when you have a large blueprint, where you barely can see single entities.
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Taneeda
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Re: use of deconstruction planner while on a blueprint

Post by Taneeda »

+1

I often hit alt+D by Instinct within the blueprint view. Would be awesome to have this function and I think this would be very user friendly.
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