on_player_crafted_item => on_entity_crafted_item
Posted: Fri Dec 11, 2020 6:21 am
could be some interesting possibilities here.
currently for what I do I have to check on each tick check fluid boxes and update temp of fluid.
Not a big thing does impact ups but I'm sure others will fine a way to utilize a more generic event.
not to the detriment of causing an overall decrease in performance though player craft likely to be far less impactfull
currently for what I do I have to check on each tick check fluid boxes and update temp of fluid.
Not a big thing does impact ups but I'm sure others will fine a way to utilize a more generic event.
not to the detriment of causing an overall decrease in performance though player craft likely to be far less impactfull