Some chemical plant recipes allow flipping

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Ikonos
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Some chemical plant recipes allow flipping

Post by Ikonos »

TL;DR
Some blueprints with chemical plants could be flipped
What ?
Recipes with the same liquid in both pipes allow the chemical plant to be flipped (sulfur, solid fuel from light and heavy oil, lubricant, plastic, batteries and explosives).
If all chemical plants in the blueprint have a recipe and it is one of them, the blueprint can be flipped.
Why ?
To be able to flip 1/3 to 1/2 of the chemical plant blueprints.

Tooster
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Re: Some chemical plant recipes allow flipping

Post by Tooster »

I second that and revive the thread :)
Look mom, I made a mod ^^ Barrel Stages

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ssilk
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Re: Some chemical plant recipes allow flipping

Post by ssilk »

This has a brother suggestion:
viewtopic.php?f=6&t=92665 Force Flip bindings
Cool suggestion: Eatable MOUSE-pointers.
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Anachrony
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Re: Some chemical plant recipes allow flipping

Post by Anachrony »

On a related note, a flip_substitute type field might also make sense to allow an entity to specify a different entity in the same fast replaceable group that it would be legal to replace it with if the blueprint is flipped. For mods with mirror image versions of things like refineries or chemical plants.

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