wireless circuit net after sattelite launch
Moderator: ickputzdirwech
wireless circuit net after sattelite launch
Hi.
I don't understand why we don't get sattelite net after a sattelite launch ? I spent a lot of time and resources for this f#cking rocket & sattelite . I launched it into the orbit, but... What? I forgot to insert a transmitter/receiver to this sattelite ?
I don't understand why we don't get sattelite net after a sattelite launch ? I spent a lot of time and resources for this f#cking rocket & sattelite . I launched it into the orbit, but... What? I forgot to insert a transmitter/receiver to this sattelite ?
Re: wireless circuit net after sattelite launch
From such amount of blue PU that i spent on sattelite possible to build whole datacenter, not 1 receiver/transmitter .
Re: wireless circuit net after sattelite launch
You get Internet by satellite. Unfortunately, as there is no Internet infrastructure and nobody to communicate with, you're all alone on your network.
Koub - Please consider English is not my native language.
Re: wireless circuit net after sattelite launch
No problem. I need not another people in my net , but i want use it to communicate with my circuit net devices without red/green wires.
Re: wireless circuit net after sattelite launch
Some satellites are launched for science, other for telecommunication !
https://mods.factorio.com/mod/aai-signal-transmission
This manufacturer provide with good services for communication
https://mods.factorio.com/mod/aai-signal-transmission
This manufacturer provide with good services for communication
Re: wireless circuit net after sattelite launch
I still like this one
https://mods.factorio.com/mod/shortwave
Need to update it myself and is broken, when you use it in blueprints.
https://mods.factorio.com/mod/shortwave
Need to update it myself and is broken, when you use it in blueprints.
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
Re: wireless circuit net after sattelite launch
Guys, mods are not what i'm talking about . I'm talking about late-game gameplay, if you understand me .
The game isn't end on rockeet launch. We get 1k space science packs and possibility of infinite upgrades. So, the sat net can be one of such things.
For example, after each rocket with sat launch we get 1k packs with 5 additional radio channels. We can connect a one transceiver to a one channel. In sat conf we can group channels(like VLANs in managed network switch). After this, all channels(i.e. transceivers) in a group see data from each other.
For example, we go to a one of our secondary base and place a transceiver with channel setting of 1(red or green wire is attached in the transceiver input). Then we go to a main base and place a second transceiver with channel setting of 2(red or green wire is attached in the transceiver input). Then we configure a sattelite transceiver to make a new group with channels 1 and 2. After this two circuit nets behind these transcievers will be join.
The game isn't end on rockeet launch. We get 1k space science packs and possibility of infinite upgrades. So, the sat net can be one of such things.
For example, after each rocket with sat launch we get 1k packs with 5 additional radio channels. We can connect a one transceiver to a one channel. In sat conf we can group channels(like VLANs in managed network switch). After this, all channels(i.e. transceivers) in a group see data from each other.
For example, we go to a one of our secondary base and place a transceiver with channel setting of 1(red or green wire is attached in the transceiver input). Then we go to a main base and place a second transceiver with channel setting of 2(red or green wire is attached in the transceiver input). Then we configure a sattelite transceiver to make a new group with channels 1 and 2. After this two circuit nets behind these transcievers will be join.
Re: wireless circuit net after sattelite launch
I'd also like the post-endgame to be expanded in vanilla, so that I have the choice of either having 1k space science, better radar coverage, orbital weapons, increasing wireless transmission capacity, ... at every rocket launch. But right now, we all need to rely on mods for that.
Koub - Please consider English is not my native language.
Re: wireless circuit net after sattelite launch
+1
That's sad.But right now, we all need to rely on mods for that.
Re: wireless circuit net after sattelite launch
Well it depends, if you were left with only the mods that I am able to make yes you'd be in a desolated wasteland of nothingness.
Luckily there are some amazing mods out there! https://mods.factorio.com/mod/space-exploration . This one was featured in a FFF, it felt already polished last time i played it and i can see it has still improved. It's from the same author as the AAI signal transmission which is recommended or even included with the space exploration one.
Some people would prefer the late game expand to a more massive factory, more/new functionality, some other wants their game to last longer and insead makes the production have 10 20 100 more intermediates steps.
Space exploration lets you travel in space, make your secondary base on other planets, in space or even in asteroid field, using the satelites system to allow communication and automation between them. Massively extanding the post rocket phase with a whole range of new things.
On the other hand other mods like Bob's, Angel's, Pyanodons, are the most well known to increase the production steps to reach the rocket phase to some extreme levels with dozens of minerals and hundred's of byproduct and waste. (even crazier when you try and combine them).
Mods are great in that they allow custom experience depending on one's preferences/vision for what the late game could be, they increase replayability because they let you play with what you think would be great !
The wireless signals are fun to use don't let the fact that they for are mods prevent you from using them !
Re: wireless circuit net after sattelite launch
mmmPI wrote: ↑Tue Dec 08, 2020 5:23 amLuckily there are some amazing mods out there! https://mods.factorio.com/mod/space-exploration .
Interesting mod. Thanks for the info!
The wireless signals are fun to use don't let the fact that they for are mods prevent you from using them !