Page 1 of 1

Add the pointer feature to speaker-generated alerts

Posted: Sun Nov 29, 2020 10:19 am
by foamy
Real simple suggestion here: In 1.1, various game-generated alerts (missing materials, turrets engaging, and so on) will, if you hover over the notification icon, put either arrows or a large version of the alert icon on the screen, pointing out where it is in relation to your player.

This doesn't work for speaker-generated alerts. It would be nice for both consistency of UI and utility of alerts if it did.

Re: Add the pointer feature to speaker-generated alerts

Posted: Sat Feb 06, 2021 4:01 pm
by Trific
+1, would really like speaker-generated alerts to be able to show the arrows and icons.