Setting for saturation "acceleration" with distance
Posted: Mon Nov 16, 2020 3:32 am
As we all know, ore patches become richer with distance from spawn. Currently the relationship between distance and richness is fixed: I suggest that a map generation setting be added that modifies this ratio.
This would allow for low richness patches near the spawn, which need to be quickly replaced, and for very rich patches a moderate distance from spawn for megabase building.
(It would also be nice to have a setting similar but for patch size with distance rather than richness.)
This would allow for low richness patches near the spawn, which need to be quickly replaced, and for very rich patches a moderate distance from spawn for megabase building.
(It would also be nice to have a setting similar but for patch size with distance rather than richness.)