Allow recipes to be chosen as blueprint icons and map tags

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ElderAxe
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Allow recipes to be chosen as blueprint icons and map tags

Post by ElderAxe »

Currently, we can select items, fluids, and signals as blueprint icons but not the recipes.
For most of the vanilla game, this is not needed. But for oil refinery recipes (basic oil cracking, advanced oil cracking, coal liquefaction) we don't have any beautiful way to display icons.
Also for modded game blueprints, this becomes much more important since there may be multiple recipes with same/similar output.

Edit: After reading today's FFF i saw exactly what I'm looking for: the list which is used for the "Select icon" button.
Image

Blueprint icons should use the same list as well.

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ickputzdirwech
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Re: Allow recipes to be chosen as blueprint icons.

Post by ickputzdirwech »

If you don’t want to wait you can download ick’s vanilla tweaks (link in my signature). Alongside a few other things (which you can disable via startup settings) the mod adds virtual signals for all the recipe icons that are missing right now.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
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ElderAxe
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Re: Allow recipes to be chosen as blueprint icons.

Post by ElderAxe »

Btw it would be great if we are able to select Recipe Icons for map tagging as well.

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Re: Allow recipes to be chosen as blueprint icons.

Post by ElderAxe »

ickputzdirwech wrote:
Fri Nov 13, 2020 9:08 pm
If you don’t want to wait you can download the second mod mentioned in my signature. Alongside a few other things (which you can disable via startup settings) the mod adds virtual signals for all the recipe icons that are missing right now.
Thank you but this would broke blueprints when someone shares a blueprint with this recipe signals used.
These icons are in vanilla and seem like devs already have the whole list of icons ready for selection.

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Inconsistency between icon selection

Post by ElderAxe »

As you can see from the images, you can use recipes as icons inside text fields.
But not for the icon boxes on blueprints and map tags.

Since these are ALSO icons, they should be selectable as an icon.
blueprint-text.png
blueprint-text.png (288.39 KiB) Viewed 4057 times
blueprint-icon.png
blueprint-icon.png (202.14 KiB) Viewed 4057 times

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Re: Inconsistency between icon selection

Post by Rseding91 »

This isn't a bug. This is a suggestion. Moving to ideas and suggestions.
If you want to get ahold of me I'm almost always on Discord.

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Re: Inconsistency between icon selection

Post by ickputzdirwech »

But a good suggestion if you ask me. And the same as 91302
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Re: Allow recipes to be chosen as blueprint icons.

Post by Koub »

[Koub] Merged both threads with the same suggestion.
Koub - Please consider English is not my native language.

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Re: Allow recipes to be chosen as blueprint icons.

Post by GotLag »

This is a good idea. The current design is a bad one - map and blueprint icons are not signals, they are icons, and as such should be allowed to select the full range of icons.

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Re: Allow recipes to be chosen as blueprint icons.

Post by foamy »

GotLag wrote:
Sat Dec 26, 2020 1:27 pm
This is a good idea. The current design is a bad one - map and blueprint icons are not signals, they are icons, and as such should be allowed to select the full range of icons.

Yeah, it'd be nice. You can do some hacky workarounds, but they're *hacky*.

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Re: Allow recipes to be chosen as blueprint icons.

Post by NotRexButCaesar »

+1
—Crevez, chiens, si vous n'étes pas contents!

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Allow Recipes as map markers

Post by mrvn »

TL;DR
In large factories it is helpful to set map markers for where recipes are used but one only can set icons for items and fluids.
What ?
The icon picker for map markers should include recipes and not just items and fluids.
Why ?
In vanilla there are some things that can be produced multiple ways (oil processing). So setting an Oil marker doesn't tell which oil processing recipe is used. With modded games like Angels, Bobs, pyaddon, ... the number of things with multiple recipes explodes and marking where on the map certain recipes are used becomes much more important. Without map markers it becomes really hard to find where things are processed.

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ickputzdirwech
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Re: Allow recipes to be chosen as blueprint icons and map tags

Post by ickputzdirwech »

[ick] Merged with similar topic and edited the title accordingly.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
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Re: Allow recipes to be chosen as blueprint icons and map tags

Post by Gummiente27 »

This was bothering me a little (map tag) a couple days ago, +1

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Re: Allow recipes to be chosen as blueprint icons and map tags

Post by SupplyDepoo »

humpty bumpty

I'd like to be able to use the rocket part recipe icon for my blueprint which is for launching a rocket (without a satellite, i.e. no space science).

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