Allow recipes to be chosen as blueprint icons.

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ElderAxe
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Allow recipes to be chosen as blueprint icons.

Post by ElderAxe »

Currently, we can select items, fluids, and signals as blueprint icons but not the recipes.
For most of the vanilla game, this is not needed. But for oil refinery recipes (basic oil cracking, advanced oil cracking, coal liquefaction) we don't have any beautiful way to display icons.
Also for modded game blueprints, this becomes much more important since there may be multiple recipes with same/similar output.

Edit: After reading today's FFF i saw exactly what I'm looking for: the list which is used for the "Select icon" button.
Image

Blueprint icons should use the same list as well.

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ickputzdirwech
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Re: Allow recipes to be chosen as blueprint icons.

Post by ickputzdirwech »

If you don’t want to wait you can download the second mod mentioned in my signature. Alongside a few other things (which you can disable via startup settings) the mod adds virtual signals for all the recipe icons that are missing right now.
Mods: Shortcuts for 1.1, ick's vanilla tweaks
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write.

ElderAxe
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Re: Allow recipes to be chosen as blueprint icons.

Post by ElderAxe »

Btw it would be great if we are able to select Recipe Icons for map tagging as well.

ElderAxe
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Re: Allow recipes to be chosen as blueprint icons.

Post by ElderAxe »

ickputzdirwech wrote:
Fri Nov 13, 2020 9:08 pm
If you don’t want to wait you can download the second mod mentioned in my signature. Alongside a few other things (which you can disable via startup settings) the mod adds virtual signals for all the recipe icons that are missing right now.
Thank you but this would broke blueprints when someone shares a blueprint with this recipe signals used.
These icons are in vanilla and seem like devs already have the whole list of icons ready for selection.

ElderAxe
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Inconsistency between icon selection

Post by ElderAxe »

As you can see from the images, you can use recipes as icons inside text fields.
But not for the icon boxes on blueprints and map tags.

Since these are ALSO icons, they should be selectable as an icon.
blueprint-text.png
blueprint-text.png (288.39 KiB) Viewed 101 times
blueprint-icon.png
blueprint-icon.png (202.14 KiB) Viewed 101 times

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Re: Inconsistency between icon selection

Post by Rseding91 »

This isn't a bug. This is a suggestion. Moving to ideas and suggestions.
If you want to get ahold of me I'm almost always on Discord.

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ickputzdirwech
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Re: Inconsistency between icon selection

Post by ickputzdirwech »

But a good suggestion if you ask me. And the same as 91302
Mods: Shortcuts for 1.1, ick's vanilla tweaks
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
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Re: Allow recipes to be chosen as blueprint icons.

Post by Koub »

[Koub] Merged both threads with the same suggestion.
Koub - Please consider English is not my native language.

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