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cliff/water highlight mode

Posted: Mon Sep 07, 2020 9:17 pm
by malecord
So I have this issue especially when cleaning xenos up with the tank that I always end stuck against some cliff or single water hole tiles hidden into the trees or some other doodle (even bugs cadavers sometimes).

And was thinking. What about an obstacle highlight mode that can be toggled up when driving tanks and cars? It would place a mask on the playfield that shows clearly where obstacles are (yellow, red or whathever). It can be ugly to see, no problem. But it would save a lot of annoying deaths.

Re: cliff/water highlight mode

Posted: Tue Sep 08, 2020 11:46 am
by jodokus31
I tried marking stones for deconstruction to give them a red cross. Not very good, but still ...
Also, you could search a matching option in debug options via F4 / F5.
f.e. show-collision-rectangles