Make reactors glow brighter based on adjacency bonus

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
Narrrz
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Sep 02, 2020 12:18 am
Contact:

Make reactors glow brighter based on adjacency bonus

Post by Narrrz »

Not sure what i can put as a TL;DR that's not accomplished in thge title.

It would be awesome if reactors got more and more radioactive looking based on their active adjacency bonuses (with them looking really unstable with the full 400%, just as a nice little Easter egg)

Also cool would be of they could make the water green like pollution does, but i imagine that would be more difficult to implement since they don't emit pollution.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12717
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Make reactors glow brighter based on adjacency bonus

Post by ssilk »

I think only a small minority of players would recognize that reactors glow brighter, when placing adjacent. If the target is to make that visible there needs to be more. 8-)
And to green lakes: it is realistic that reactors are placed in an area, where the pollution is already high. So also no visible change. :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

bobucles
Smart Inserter
Smart Inserter
Posts: 1657
Joined: Wed Jun 10, 2015 10:37 pm
Contact:

Re: Make reactors glow brighter based on adjacency bonus

Post by bobucles »

It would probably make more sense to have the connectors between the power plants be altered in some way. Visual clues are the best clues, and a clue directly between adjacent plants is a pretty good clue.

Narrrz
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Sep 02, 2020 12:18 am
Contact:

Re: Make reactors glow brighter based on adjacency bonus

Post by Narrrz »

ssilk wrote:
Wed Sep 02, 2020 5:21 am
And to green lakes: it is realistic that reactors are placed in an area, where the pollution is already high. So also no visible change. :)
I'm doing a 10x tech run with evolution factor from pollution hiked up to almost double, so i went out of my way to minimise pollution in the early game. My nearby water still hasn't even turned green :( (The bits near some of my mining outposts, however...)

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12717
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Make reactors glow brighter based on adjacency bonus

Post by ssilk »

I didn’t say, that your game is likely to be such polluted, but I guess for many (most?) players it is.

And when we at this detail: it would either mean, that reactors emit pollution to enable this effect, or they emit a new kind of pollution (radioactivity) and that the color of lakes is not only depending from pollution, but also radioactivity. The last one won’t happen, too much cpu usage for such a small effect... and the first one is a game change I won’t regret.

And I think bobucles made a good suggestion about displaying connection of reactors.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “Ideas and Suggestions”