Laser Turrets connected to Circuit Network
Posted: Fri Aug 14, 2020 10:38 am
TL:DR
I would love to connect electricity based turrets (currently only laser turret) to a circuit network with 1 input and 1 output:1) Turret is firing / Not firing (boolean output)
2) Enabled / Disabled (boolean input)
What ?
I suggest an easy to implement feature and report a bug at the same time.Having Laser Turrets, and any future electricity based static weapon systems connected to a circuit network would be extremely helpful, because that would allow the player to redirect electricity from a maxed out grid, meaning other parts of the factory you would knowingly shut down with the help of power switches, in order to enable the turrets to actually fire on the buggers and save your wall, and with it, your base.
A bug, or unintended game mechanic I found during trying to set this up, is that if you have too many Laser Turrets, and not enough power to supply them all, then all of them want to fire at the same time, therefore none of them actually does fire, leaving you with an utterly useless and dead defense system. This is why having a circuit network connection on them would become immensly useful, because then you could pick and choose how many turrets you want to, or able to, or which specific ones you want to activate
Here are the 2 modes I would like to see:
1) If turret is firing / not firing -> Send specified boolean signal
2) Enabled / disabled -> Receive specified boolean signal
I propose 2 modes of operation for Laser Turrets, both being accessible at the same time, just like many other entities are capable of doing in the game, because that would be the most useful.
Why ?
Because of the reasons I explained in the What ? section. Your forum post template is not very organised and thought out guys...Jokes aside, I have created a screenshot that hopefully gives you guys an idea what I was looking for.
Now I know there are some weird workarounds, for example building 1 power switch for every single laser turret, but that is just such a dumb solution, and more CPU intensive on top of it, so I would really like it if just simple circuit network was integrated to the laser turret instead.