Event alert filters?
Posted: Sun Feb 22, 2015 4:31 am
Now that I've reached a pretty late portion of endgame, I'm noticing I get alerts that my lasers are firing and taking damage (and they are ALWAYS going to take damage now that spitters exist) pretty much every 30-60 seconds. I want to keep all other alerts EXCEPT the ones that are super common. I want to know when stuff explodes and when my robots need repair kits but I'd rather not constantly be told "hey you're under attack, again, for the third time this minute" with blaring sirens. Is there currently some way to do this that I don't know of (or couldn't find) or does this need to be added?