Minimap Icons Indistinct
Posted: Sun Aug 09, 2020 4:22 am
Some of the icons which border the minimap are indistinct and hard to figure out what they are for.
1. Blueprint Icon: I understand the idea of this one, but at 1440p, it's difficult to make out the empty squares, and it just doesn't work well as a represenation. Suggestion: the letters "BP", or an open grid.
2. The Bonuses Icon: The arrow's side tips are so tiny, they're almost invisible. I suggest a more robust looking arrowhead.
3. Farming Icon, represented by a bale of hay... Seriously, this does NOT look like it represents trains. I think it's meant to be a train track, but it's so blobby and rounded that it just doesn't visually work at all. At best it kinda looks like a mini-spreadsheet... or bale of hay... no joke. I suggest a clear train track "ladder" shape, or a tiny steam locomotive.
4. Logistics: the icon is clear, but every time I see it, I think "Phone coverage!" My association with that overlay is robots. That icon doesn't say "bots" to me. I much preferred the roboport icon because that's exactly what the coverage shows. I am aware that the Logistics system shows the contents of special chests, however, 99% of the functionality is performed by robots, whether constructing arrays or logi bots delivering stuff around.
5. Pollution. I understand the skull, but I think a smokestack emitting a few puffs of smoke might be more evocative. After all, the player doesn't die of pollution...
1. Blueprint Icon: I understand the idea of this one, but at 1440p, it's difficult to make out the empty squares, and it just doesn't work well as a represenation. Suggestion: the letters "BP", or an open grid.
2. The Bonuses Icon: The arrow's side tips are so tiny, they're almost invisible. I suggest a more robust looking arrowhead.
3. Farming Icon, represented by a bale of hay... Seriously, this does NOT look like it represents trains. I think it's meant to be a train track, but it's so blobby and rounded that it just doesn't visually work at all. At best it kinda looks like a mini-spreadsheet... or bale of hay... no joke. I suggest a clear train track "ladder" shape, or a tiny steam locomotive.
4. Logistics: the icon is clear, but every time I see it, I think "Phone coverage!" My association with that overlay is robots. That icon doesn't say "bots" to me. I much preferred the roboport icon because that's exactly what the coverage shows. I am aware that the Logistics system shows the contents of special chests, however, 99% of the functionality is performed by robots, whether constructing arrays or logi bots delivering stuff around.
5. Pollution. I understand the skull, but I think a smokestack emitting a few puffs of smoke might be more evocative. After all, the player doesn't die of pollution...