Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

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knightelite
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Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Post by knightelite »

Basically landfill ghosts should have entity ghosts on top of them so the blueprint doesn't need to be placed multiple times when building over water.

See discussion and video on this reddit thread: https://www.reddit.com/r/factorio/comme ... ts_should/

AmericanPatriot
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Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Post by AmericanPatriot »

Yeah, I think everyone wants this. Im not sure what it messes up though.

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Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Post by Qon »

Yes please!
Not only do you have to go back and place it again after it has completed, you also have to align it properly with the landfill. And the tile borders transitions makes this even harder since you can't see exactly where your things will fit.
And if the landfilled area is big, then you need to wait for roboports to be placed on landfill for every other chunk. And the roboports can't be ghosted on ghost landfill either so you have to place the blueprint over and over again multiple times, and you have to wait for completion between each placement. It would get beyond ridiculous to try to landfill a big area at once.
And this isn't that unlikely if most of the area isn't filled in with landfill and only roboport and power poles have landfill under them.

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Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Post by Koub »

That's another variation of :
viewtopic.php?f=6&t=57981
viewtopic.php?f=6&t=72076
viewtopic.php?f=6&t=79756
(same issue, slightly different solution).
Koub - Please consider English is not my native language.

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Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Post by foamy »

Is there anyone who doesn't want this?


knightelite
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Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Post by knightelite »

AmericanPatriot wrote:
Sat Aug 01, 2020 1:50 am
viewtopic.php?f=6&t=57981

I think this is actually a better solution.
Depends what you want; there may be some situations where one of these is better than the other. Like the one I suggested lets you include landfill only under the sections of the blueprint that you want to have built on water, and not on other pieces (like walls and turrets are likely unnecessary on water, as an example).

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Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Post by ickputzdirwech »

knightelite wrote:
Sat Aug 01, 2020 6:40 am

Depends what you want; there may be some situations where one of these is better than the other. Like the one I suggested lets you include landfill only under the sections of the blueprint that you want to have built on water, and not on other pieces (like walls and turrets are likely unnecessary on water, as an example).
Good point. But how do you make a blueprint, that has landfill beneath some buildings, but not all? Correct me if I’m wrong, but I don’t think that is possible right now.
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Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Post by varundevan »

+1

i totally agree

in recent versions (0.18.38) If Train can be placed over a rail (2 ghost entities one over other) at once through a blueprint, why anything over a land landfill cannot placed, why no ghosts over landfill ghosts.

:evil:

is there a mod that does this with landfill , please suggest
Last edited by varundevan on Sun Aug 09, 2020 10:51 am, edited 2 times in total.

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Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Post by Qon »

ickputzdirwech wrote:
Sat Aug 01, 2020 7:49 am
Good point. But how do you make a blueprint, that has landfill beneath some buildings, but not all? Correct me if I’m wrong, but I don’t think that is possible right now.
There's mods for that right now. Like https://mods.factorio.com/mod/BlueprintExtensions

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Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Post by knightelite »

ickputzdirwech wrote:
Sat Aug 01, 2020 7:49 am
knightelite wrote:
Sat Aug 01, 2020 6:40 am

Depends what you want; there may be some situations where one of these is better than the other. Like the one I suggested lets you include landfill only under the sections of the blueprint that you want to have built on water, and not on other pieces (like walls and turrets are likely unnecessary on water, as an example).
Good point. But how do you make a blueprint, that has landfill beneath some buildings, but not all? Correct me if I’m wrong, but I don’t think that is possible right now.
It's pretty easy to do in the editor, which is how I did it. Just use the terrain tool to draw landfill under the parts of your blueprint where you want it. Similar to what is shown here, except not under the whole thing.

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Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Post by ickputzdirwech »

knightelite wrote:
Sun Aug 09, 2020 10:36 am
ickputzdirwech wrote:
Sat Aug 01, 2020 7:49 am
knightelite wrote:
Sat Aug 01, 2020 6:40 am

Depends what you want; there may be some situations where one of these is better than the other. Like the one I suggested lets you include landfill only under the sections of the blueprint that you want to have built on water, and not on other pieces (like walls and turrets are likely unnecessary on water, as an example).
Good point. But how do you make a blueprint, that has landfill beneath some buildings, but not all? Correct me if I’m wrong, but I don’t think that is possible right now.
It's pretty easy to do in the editor, which is how I did it. Just use the terrain tool to draw landfill under the parts of your blueprint where you want it. Similar to what is shown here, except not under the whole thing.
True, in editor, fair enough. I also just discovered that you can only blueprint landfill, not dirt, sand etc. I feel like this has changed with the new landfill texture, but I might be wrong. This actually opens the opportunity to create such blueprints directly in a vanilla game. You just have to find a coastline that matches your needs. Build all sections of the blueprint that you want to have built on water on landfill, everything else on dirt and sand.
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