"Recipe to blueprint" hotkey

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
IronCartographer
Filter Inserter
Filter Inserter
Posts: 454
Joined: Tue Jun 28, 2016 2:07 pm
Contact:

"Recipe to blueprint" hotkey

Post by IronCartographer »

TL;DR
New hotkey / UI element to quickly create a clipboard/temporary blueprint for ghosting down a machine with the recipe already set, directly from the crafting menu, skipping the step of placing the machine and searching for the recipe in it [again].

What ?
Instead of:
  • Searching for the recipe in the crafting menu
  • Finding the appropriate crafting machine in the "Made in" list (for the current level of tech, or the current placement tile-restriction)
    Recipe.png
    Recipe.png (120.89 KiB) Viewed 1872 times
  • Selecting/placing the machine
  • Opening the machine's UI and searching for the recipe a second time
    Machine.png
    Machine.png (617.55 KiB) Viewed 1872 times
It would be much simpler to:
  • Search once for the recipe
  • Modified-click on the recipe and receive a blueprint of (or selection box for, if more than one possible) the machine for that recipe with the recipe already set
    Blueprint.png
    Blueprint.png (54.59 KiB) Viewed 1872 times
Possibilities include: Ctrl-Alt-Click or Ctrl-Shift-Click on a recipe icon.
Why ?
Especially in modded content, but even in the base game, there are two hurdles when setting up a recipe for the first time (when no machine exists to Ctrl-C, Ctrl-V from elsewhere).
  • You must know which machine to select the recipe in. With some modded content, this is non-trivial, and adds a search (and sometimes evaluation based on tech level and machine availability) step for every recipe in a complex production chain.
  • The machine must exist for the recipe UI to be available. Ghost entities have no interactivity.
Instant placement.png
Instant placement.png (1.05 MiB) Viewed 1872 times
These two hurdles would be removed if there were a way to proceed directly from the recipe (crafting UI) to a blueprint of the desired machine with the recipe already set. It would condense the entire process down to selecting the recipe first, and then picking an appropriate machine (aided by the recent addition of filtering the UI to only show unlocked filters (machines, in this case)) when necessary.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: "Recipe to blueprint" hotkey

Post by ssilk »

How should that work, if this item can be produced in some entities? For example the three levels of assembly machines.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Koub
Global Moderator
Global Moderator
Posts: 7199
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: "Recipe to blueprint" hotkey

Post by Koub »

You'd have AM1, AM2 ans AM3 in the list to pick from, and you'd just have to pick the one you want.
Koub - Please consider English is not my native language.

User avatar
Earendel
Factorio Staff
Factorio Staff
Posts: 711
Joined: Sun Nov 23, 2014 11:57 am
Contact:

Re: "Recipe to blueprint" hotkey

Post by Earendel »

ssilk wrote:
Fri Jul 24, 2020 8:58 pm
How should that work, if this item can be produced in some entities? For example the three levels of assembly machines.
It could make a blueprint book that lets you cycle through the machine options if there are multiple.

IronCartographer
Filter Inserter
Filter Inserter
Posts: 454
Joined: Tue Jun 28, 2016 2:07 pm
Contact:

Re: "Recipe to blueprint" hotkey

Post by IronCartographer »

Earendel wrote:
Fri Jul 24, 2020 9:59 pm
ssilk wrote:
Fri Jul 24, 2020 8:58 pm
How should that work, if this item can be produced in some entities? For example the three levels of assembly machines.
It could make a blueprint book that lets you cycle through the machine options if there are multiple.
Oh, nice. That's a built-in UI without additional considerations (localization) and much simpler than anything I had considered. Granted the hotkey settings menu entry would still require it. Okay, I guess this is definitely not a 1.0 feature possibility.

Even so...

It would then be ideal for the active blueprint within the book to default to the highest available (unlocked) tier of machine, and if the player has researched but not begun production of that machine they can generally scroll once to return to the previous tier.

It would also be easy to make such a blueprint book temporary.

Post Reply

Return to “Ideas and Suggestions”