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Sneak Biter

Posted: Wed Feb 11, 2015 1:58 am
by Idlemind79
Avoids turrets, ignores player.

Targets chests.

Can scale walls but triggers an alarm. Walls should slow it down while climbing. This is largely for gameplay balance, jumping walls would be cooler but has less strategic possibilities.

The result is the player has to fortify stockpiles, consider secondary defenses, and place turrets at various locations rather than at the 2-3 points that always get hit at the perimeter.

Re: Sneak Biter

Posted: Mon Feb 23, 2015 10:35 pm
by Dark_Lightning
This sounds really dangerous and would add another aspect to the game. However I think that it should be detected at a shorter range (5 tiles, maybe?) than other aliens. This is so automation of defenses is still possible. As for its target I think it would be cool if it targeted chests mining drills and every once in a while a few will come after the player. The interactoin with walls sound perfect.
Idlemind79 wrote:
Can scale walls but triggers an alarm. Walls should slow it down while climbing. This is largely for gameplay balance, jumping walls would be cooler but has less strategic possibilities.