Sneak Biter
Posted: Wed Feb 11, 2015 1:58 am
Avoids turrets, ignores player.
Targets chests.
Can scale walls but triggers an alarm. Walls should slow it down while climbing. This is largely for gameplay balance, jumping walls would be cooler but has less strategic possibilities.
The result is the player has to fortify stockpiles, consider secondary defenses, and place turrets at various locations rather than at the 2-3 points that always get hit at the perimeter.
Targets chests.
Can scale walls but triggers an alarm. Walls should slow it down while climbing. This is largely for gameplay balance, jumping walls would be cooler but has less strategic possibilities.
The result is the player has to fortify stockpiles, consider secondary defenses, and place turrets at various locations rather than at the 2-3 points that always get hit at the perimeter.