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New wait condition to train shedule

Posted: Thu Jun 11, 2020 3:11 pm
by Pat4yczek
Hi there

As you guys know, in valinna it's possible to disable train stops, it's great way etc. to control mining ore stops
But with benefits, come's minuses.
When you disabled ALL train stops, it's gonna be skip that station and go to next one.
The only way to prevent skiping shedule, it's to make circuit condition, that check is station is enable.
But to work this out, you need to drag red/green wire around all map.

So I thinking, why if add new wait condition "Next stop is enable", thanks that you could make shedules where some stops is important and you don't want to skip them.

Re: New wait condition to train shedule

Posted: Sun Jun 14, 2020 7:43 am
by ssilk
Looks like a solution to your specific problem. Have you tried to use some kind of radio-transmission mod?

https://mods.factorio.com/mod/aai-signal-transmission
https://mods.factorio.com/mod/shortwave
https://mods.factorio.com/mod/RadioNetwork

This might also help: https://mods.factorio.com/mod/Dispatcher

Re: New wait condition to train shedule

Posted: Wed Jun 17, 2020 11:18 am
by BenSeidel
Just make sure you have one that is always enabled, but unreachable with the same name. Then the train will sit there until one of the other ones turns on.

Re: New wait condition to train shedule

Posted: Wed Jun 17, 2020 4:53 pm
by Pat4yczek
Problem is that I make all shedules with scheme:

Load - (iron)
Full cargo
and
Circuit condicion
Unload - (iron)
No condition
Supply
Empty cargo
Refuel
inactivity 5s

Conception is that Supply station are multi unload puprose (science, belts, HUB, oil, etc.)
To not make stations by numbers ( Iron ore 1, 2, 3) I made Supply stop, where before it I put Unload stations
Because Unload has no condition, trains just passed by stations without stoping on them, next they going to the closest Supply and empty cargo where you need
To make high throwput, Unload stops are enable when stuff is missing.
And this is pain in the butt, because when all unload stops are disabled, then without circuit condition in Load stops, they skip unload and go to nearest supply station.