Add a tooltip for Peaceful Mode

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
User avatar
Xystem4
Burner Inserter
Burner Inserter
Posts: 13
Joined: Fri Jun 05, 2020 5:39 am
Contact:

Add a tooltip for Peaceful Mode

Post by Xystem4 »

When creating a new map, under the enemy tab every other setting has a little tooltip next to it you can hover over for more explanation, except for "Peaceful mode", which I would argue needs the most explaining.

I think the way the wiki says it would be just about perfect: "When peaceful mode is turned on, the enemies don't begin fights, only responding if the player hits them. Additionally, when a map is in peaceful mode, the enemies will not expand."

Maybe shortened down to "When turned on, the enemies don't begin fights, don't expand, and only respond if the player hits them." To keep it around the same length as the other tooltips.

Edit: The wiki apparently was incorrect and expansion isn't disabled. So Then the tooltip should be something like "When turned on enemies don't begin fights and only respond if the player attacks them".
Last edited by Xystem4 on Fri Jun 05, 2020 7:29 pm, edited 1 time in total.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2633
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Add a tooltip for Peaceful Mode

Post by steinio »

Xystem4 wrote:
Fri Jun 05, 2020 6:01 am
When creating a new map, under the enemy tab every other setting has a little tooltip next to it you can hover over for more explanation, except for "Peaceful mode", which I would argue needs the most explaining.

I think the way the wiki says it would be just about perfect: "When peaceful mode is turned on, the enemies don't begin fights, only responding if the player hits them. Additionally, when a map is in peaceful mode, the enemies will not expand."

Maybe shortened down to "When turned on, the enemies don't begin fights, don't expand, and only respond if the player hits them." To keep it around the same length as the other tooltips.
I doubt expansion is disabled in peaceful mode as it's a separate option.

Can anyone proof it?

Anyway, ack to the suggestion.
Image

Transport Belt Repair Man

View unread Posts

User avatar
Ranger_Aurelien
Fast Inserter
Fast Inserter
Posts: 170
Joined: Thu Apr 25, 2019 1:53 pm
Contact:

Re: Add a tooltip for Peaceful Mode

Post by Ranger_Aurelien »

Expansion is not disabled; I just tested in a sandbox at 16x speed.
-
Ranger Aurelien
"Knowledge Brings Fear" -- Motto of Mars University, Futurama

User avatar
Xystem4
Burner Inserter
Burner Inserter
Posts: 13
Joined: Fri Jun 05, 2020 5:39 am
Contact:

Re: Add a tooltip for Peaceful Mode

Post by Xystem4 »

Ranger_Aurelien wrote:
Fri Jun 05, 2020 7:16 pm
Expansion is not disabled; I just tested in a sandbox at 16x speed.
Huh, looks like you're right. I've edited the post, and I guess I'll update the wiki too. (the fact that this isn't stated anywhere in the game just shows my point, though)

User avatar
Ranger_Aurelien
Fast Inserter
Fast Inserter
Posts: 170
Joined: Thu Apr 25, 2019 1:53 pm
Contact:

Re: Add a tooltip for Peaceful Mode

Post by Ranger_Aurelien »

Ranger_Aurelien wrote:
Fri Jun 05, 2020 7:16 pm
Expansion is not disabled; I just tested in a sandbox at 16x speed.
Doubting myself, I ran another test and found the bases did not send out colonists but each colony did get larger. e.g., what started out as a single spawner structure will grow to 2 structures in close proximity, etc.
-
Ranger Aurelien
"Knowledge Brings Fear" -- Motto of Mars University, Futurama

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2633
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Add a tooltip for Peaceful Mode

Post by steinio »

Ranger_Aurelien wrote:
Fri Jun 05, 2020 8:58 pm
Ranger_Aurelien wrote:
Fri Jun 05, 2020 7:16 pm
Expansion is not disabled; I just tested in a sandbox at 16x speed.
Doubting myself, I ran another test and found the bases did not send out colonists but each colony did get larger. e.g., what started out as a single spawner structure will grow to 2 structures in close proximity, etc.
Well, that actually is meant with expansion disabled.
Biters will just build new spawners around their home and don't scavange to new places.
Image

Transport Belt Repair Man

View unread Posts

User avatar
Xystem4
Burner Inserter
Burner Inserter
Posts: 13
Joined: Fri Jun 05, 2020 5:39 am
Contact:

Re: Add a tooltip for Peaceful Mode

Post by Xystem4 »

Ranger_Aurelien wrote:
Fri Jun 05, 2020 8:58 pm
Ranger_Aurelien wrote:
Fri Jun 05, 2020 7:16 pm
Expansion is not disabled; I just tested in a sandbox at 16x speed.
Doubting myself, I ran another test and found the bases did not send out colonists but each colony did get larger. e.g., what started out as a single spawner structure will grow to 2 structures in close proximity, etc.
I just ran a world for a while where I kept peaceful mode disabled, but disabled expansion. I haven't seen any colonies create new bases yet (but I might just not have been waiting long enough). I was suspecting the base growth was related to evolution, but it seems like it is tied to expansion? I'm not sure, I'm going to keep testing it.

User avatar
Ranger_Aurelien
Fast Inserter
Fast Inserter
Posts: 170
Joined: Thu Apr 25, 2019 1:53 pm
Contact:

Re: Add a tooltip for Peaceful Mode

Post by Ranger_Aurelien »

Xystem4 wrote:
Fri Jun 05, 2020 10:53 pm
I was suspecting the base growth was related to evolution, but it seems like it is tied to expansion? I'm not sure, I'm going to keep testing it.
The evolution factor lowers the base growth interval:

https://wiki.factorio.com/Enemies#Evolution
-
Ranger Aurelien
"Knowledge Brings Fear" -- Motto of Mars University, Futurama

Post Reply

Return to “Ideas and Suggestions”