Reduce redundancy in text for temperature in entity tooltips

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valneq
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Reduce redundancy in text for temperature in entity tooltips

Post by valneq »

TL;DR
Please streamline and reduce redundancy of text referring to temperature in entity tooltips.
Observation
Consider a common setup of entities:
Pipe with water, boiler, pipe with steam, steam engine.
Their tooltips look something like this:
temperature_tooltips.jpg
temperature_tooltips.jpg (172.22 KiB) Viewed 525 times
I highlighted the parts of the tooltips referring to the fluid in question.
Note that the boiler is the only one saying "Temperature", while the others say "<fluid> temperature".

[Edit] I just checked heat exchangers. They consume heat and produce steam. They use the bare word "Temperature" in each of the tooltip sections, just like the boiler. The steam turbines are like the steam engines, they reference "Steam temperature".
Suggestion
Change it so that pipes only say "Temperature", since there is no confusion as to which temperature it is about.
While the text in the boiler tooltip may stay the same, I suggest making it "Output temperature".
Then have the steam engine say "Input temperature".
[edit]
Also:
Change heat exchanger tooltip to "Input temperature" for heat and "Output temperature" for steam.
Change steam turbine tooltip to "Output temperature" for steam.
Justification
There is just no need to repeat the fluid name that is written right above already twice.
For the boiler nobody has ever complained that they don't know which temperature this is about, that of the input water or that of the output steam.
Overall, this makes it easier to read and makes it easier to translate.
Possible side effecs
For modded entities with multiple inputs at different temperatures (and min or max temperatures) my suggestion may be making it worse.
But I am not aware of any such entity.

MiniHerc
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Re: Reduce redundancy in text for temperature in entity tooltips

Post by MiniHerc »

+1, consistency in the GUI is important

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