Koub wrote: ↑Mon Jun 01, 2020 5:59 am
Fun fact, this must be different from one to another depending on personal experience : I saw it right away, because I was kind of expecting something to be there.
"Usability" is always personal, and worse, sometimes contradictory. That said, I'd definitely support a larger button, for two reasons:
As I've gotten older my vision has gotten worse, and that makes tiny buttons harder to use quickly. Not unusable -- glasses and all that -- but just that little bit more annoying. A larger button would help anyone in a similar position, and shouldn't detract too much for folks who don't need it.
The other reason is that I'd actually like a bigger shortcut bar, since there are more "infrequent enough to use a shortcut button, frequent enough to justify a shortcut button" things I'd like to have than there are slots available right now. Especially with more mods offering a shortcut button rather than a top-left button to open their UI.
I can't have a bigger shortcut bar today. What I did instead was put the second tier stuff -- less frequent than the visible buttons, still frequent enough -- in the popup menu so they were fairly quickly accessible to click the "activate" button once I opened it. Assuming I need to do that longer, easier-to-open menu is a winner from a usability point of view.
Even if the shortcut bar grew, I'd probably still end up needing that. All I need do is look at my logistic/construction toggles, blueprints, copy/cut/paste/undo, etc, and it'll be like my shortcut bar: filled beyond bursting no matter how big.