While modding, Angel wanted to make a new nuclear reactor that gave a higher neighbouring bonus.
So duplicating the existing reactor, renaming it, and doubling the neighbouring bonus, then went ingame.
- Adding 2 base game reactors next to each other give +100%, as expected.
- When adding 2 of the modded entities are placed next to each other, they both get +200%.
- However, when placing one of each next to each other, they get both +0% instead of the modded one having a bonus of +100% (coming from the vanilla one) and the vanilla one a bonus of +200% (coming from the modded one)
Allow to 'whitelist' other reactor entities to receive neighbouring bonus from, and let the default value be only from its own reactor entity. Similar to next_upgrade constraint, this could have a constraint that both reactors must have the same footprint.
Kind regards
lovely_santa