Belt placing improvements
Posted: Wed Apr 29, 2020 3:11 am
This is a quality of live improvement fit for 1.0 polishing I think.
Many times in the game you just want to place long straight belt lines. But as there is no restriction in mouse movement, it often happens that I accidentally place some belts in the row/column next to the one I want. Watching a few speedruns I see that this is a problem for other players too.
So here's my idea:
When placing a belt and pressing a modifier key (ctrl or alt?) lock the move on the axis the belt is facing for the time the modifier key is pressed.
So if I have a belt facing west, while holding the modifier key, the mouse can only move in x direction, y movement is discarded.
Alternatively: Don't lock the mouse, but just lock the placement. So even if the mouse moves up on a west facing belt, disregard the mouse's y-position for placement, just use the first belt's y-position.
Many times in the game you just want to place long straight belt lines. But as there is no restriction in mouse movement, it often happens that I accidentally place some belts in the row/column next to the one I want. Watching a few speedruns I see that this is a problem for other players too.
So here's my idea:
When placing a belt and pressing a modifier key (ctrl or alt?) lock the move on the axis the belt is facing for the time the modifier key is pressed.
So if I have a belt facing west, while holding the modifier key, the mouse can only move in x direction, y movement is discarded.
Alternatively: Don't lock the mouse, but just lock the placement. So even if the mouse moves up on a west facing belt, disregard the mouse's y-position for placement, just use the first belt's y-position.