Fighting with progress
Posted: Mon Feb 02, 2015 8:01 pm
I know that a mod like for example dytech offers more difficult biters, but I would approach this without game changing modifications.
The current issues with fight I have are:
1. The biters are predictable, they always follow the same path
2. Once you destroyed nearby bases, you have no further attacks
3. Once you have your laser walls up, you can forget about the biters
(solved) 4. It is hard work to clean large biter bases
Proposals:
1. Coordinated biter attacks (same time, many camps). This is especially evil for people who don't have enough accumulators
2. Variation of biter paths, approach a target from different angles
3. Increase the range of the attacks with progress, pollution range so far is insufficient for later game
4. Some artillery. It should be a crazy biter magnet. It should be expensive like hell. That would be an alternative to building a laser defense
into the middle of the enemy base (these gigant bases where you don't get close without being hunted by 50+ big biters)
A continuous attack from all bases around (crazy style) to destroy the artillery would be ok. Better then the try to destroy one building with a tank
and hope you don't get stuck in a tree while being hunted by the entire biter camp.
Edit 4: Seems I should play more with attack bots, the "magnet" idea remains (and I think is not really unique to me).
5. Biters should attempt to rebuild their bases. This also makes for a challenge to keep your bases in new territory. (Do they expand? Never seen it?)
I saw some interesting things in the release messages from 11.04 http://www.factorio.com/blog/post/fff-71, new buildings etc.
These would be ideal triggers for really nasty biter behaviour.
Edit 5: It was mentioned they do, but I guess they do it very slowly. Maybe some facts can be added.
Don't get me wrong, its really a lot of fun building these heavy laser walls. But I am a bit disappointed no one really tests these defenses later on.
The current issues with fight I have are:
1. The biters are predictable, they always follow the same path
2. Once you destroyed nearby bases, you have no further attacks
3. Once you have your laser walls up, you can forget about the biters
(solved) 4. It is hard work to clean large biter bases
Proposals:
1. Coordinated biter attacks (same time, many camps). This is especially evil for people who don't have enough accumulators
2. Variation of biter paths, approach a target from different angles
3. Increase the range of the attacks with progress, pollution range so far is insufficient for later game
4. Some artillery. It should be a crazy biter magnet. It should be expensive like hell. That would be an alternative to building a laser defense
into the middle of the enemy base (these gigant bases where you don't get close without being hunted by 50+ big biters)
A continuous attack from all bases around (crazy style) to destroy the artillery would be ok. Better then the try to destroy one building with a tank
and hope you don't get stuck in a tree while being hunted by the entire biter camp.
Edit 4: Seems I should play more with attack bots, the "magnet" idea remains (and I think is not really unique to me).
5. Biters should attempt to rebuild their bases. This also makes for a challenge to keep your bases in new territory. (Do they expand? Never seen it?)
I saw some interesting things in the release messages from 11.04 http://www.factorio.com/blog/post/fff-71, new buildings etc.
These would be ideal triggers for really nasty biter behaviour.
Edit 5: It was mentioned they do, but I guess they do it very slowly. Maybe some facts can be added.
Don't get me wrong, its really a lot of fun building these heavy laser walls. But I am a bit disappointed no one really tests these defenses later on.