Bulk transferring items from player inventory into a limited chest (red slots) and vice versa

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Deitrix
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Bulk transferring items from player inventory into a limited chest (red slots) and vice versa

Post by Deitrix »

Changed topic to handle not only player -> chest, but also chest -> player
The two subjects are mixed on the first page of this thread, so take care when reading!


When a chest is input limited and has reached its limit, it'd be nice if the player could quick transfer items into the chest past the limit. I can do it manually by dragging the stacks of items with the mouse, but shift/ctrl-clicking doesn't do anything. I often have an excess of an item, so I'll go and put it back in the "mall" chest, but have to either temporarily disable the limit to do a quick transfer, or drag the stacks manually.

I decided to file this under bugs instead of ideas/suggestions because the tooltip for limiting a chest specifically says: "Limit the inventory part to be filled by machines." Therefore, I believe this limit should only apply to machines, and not the player.

This applies to any interaction that involves transferring items from the player inventory into a chest. Be that shift/ctrl-clicking from outside the chest ui, or within.


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Re: [0.18.18] Bulk transferring items from player inventory into a limited chest

Post by ickputzdirwech »

+1 but with the following rules (yes, a bit more complicated :)) :
  • When shift or control-clicking items into a chest when the limit is not reached yet, only the unlimited slots should be filled (same behaviour as of now). Only when the unlimited slots are completely filled the items should be transferred into the limited slots (this could be problematic with high fluctuating chests, but I think it wouldn't be that big of a deal)
  • When control-clicking items out of a chest the limited slots should be emptied first.
  • When control-clicking items out of a chest and you are clicking on a limited slot items should be taken from the limited slots only, unless they are completely empty.
I'm a bit uncertain how multiple items in the same chest or (in case of control-clicking) in the character inventory should be handled.
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Re: [0.18.18] Bulk transferring items from player inventory into a limited chest

Post by invisus »

And... right back to ideas and suggestions... Too bad, I'd love to see this implemented.

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Re: [0.18.18] Bulk transferring items from player inventory into a limited chest

Post by Impatient »

+10
This is a hassle forever already.

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Shift-clicking items into red area of chests

Post by Zaflis »

The chest limiting feature is useful - for automation. But it's not nice when you have stackloads of iron plates and you want to put them in a limited chest, we should be able to do it because that's what we end up doing manually anyway, 1 stack at the time.

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Ctrl-click should remove item from last to first order

Post by Zaflis »

Currently when Ctrl-clicking a chest you get items starting from top left. This makes no sense when there can be even items in the red (limited) area.

With this you will have better sorting remaining in the chest and excess will be used before items in primary area. You could even re-sort a chest this way by moving last items to free slots starting from beginning. It is especially notable when using warehouse mods that could hold multiple item types, and could make big gaps in the slots as items are added and removed by automation. In that case you want to have a better idea of how filled the chest actually is by removing the gaps.

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Re: Shift-clicking items into red area of chests

Post by ickputzdirwech »

I like the idea. See this post 83753 for a discussion about it. Hopefully a moderator will merge the topics.
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Re: Ctrl-click should remove item from last to first order

Post by ickputzdirwech »

This was discussed a bit in this topic as well 83753. It’s not exactly the same suggestion but I would prefer if they were merged as well. @Moderators feel free to delete this post if you decide to merge.
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Re: Shift-clicking items into red area of chests

Post by Xelephant »

You can already do that if you limit the item count via circuit network instead of limiting the chests space.

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Re: Shift-clicking items into red area of chests

Post by Zaflis »

But.. we can put items in red area in Dyson Sphere Project and it works fantastically.

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Re: Ctrl-click should remove item from last to first order

Post by Kyralessa »

When the player grabs out of a chest, it takes from the upper left first.

When an inserter grabs out of a chest, it takes from the lower right first.

I would assume this inconsistency is intentional. It would be interesting to hear from a developer what the rationale is.

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Re: Shift-clicking items into red area of chests

Post by NotRexButCaesar »

+1 shift click should work, but not control click.
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Re: Shift-clicking items into red area of chests

Post by Zaflis »

AmericanPatriot wrote:
Tue Mar 02, 2021 6:14 pm
+1 shift click should work, but not control click.
Why is that? How i see it they should both work for same reasons. If you set chest with only 1 automation slot and have 30 stacks of the item in inventory, how is it better to shift click them 1 by 1? I am ofc exaggerating an example but sometimes this scenario is really possible too. I'm growing tired of using storage chests with inserter limits for absolutely all items in mall, it's just insane amount of micromanagement.

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Re: Shift-clicking items into red area of chests

Post by NotRexButCaesar »

Zaflis wrote:
Tue Mar 02, 2021 6:36 pm
AmericanPatriot wrote:
Tue Mar 02, 2021 6:14 pm
+1 shift click should work, but not control click.
Why is that? How i see it they should both work for same reasons. If you set chest with only 1 automation slot and have 30 stacks of the item in inventory, how is it better to shift click them 1 by 1?
I was thinking along the lines of: “if you shift click in such a way that the items go into a red slot, that must be what you want (because it means there are no other spaces available)”

Maybe control click once to fill up to the limit and then click again to fill red spaces.
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Re: [0.18.18] Bulk transferring items from player inventory into a limited chest

Post by ssilk »

joined with existing thread, because idea is very similar — ssilk

Thanks ickputzdirwech.

I’ve also no idea, why this is not taken always from the end of stacks.
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Re: Shift-clicking items into red area of chests

Post by ssilk »

ickputzdirwech wrote:
Tue Mar 02, 2021 8:08 am
I like the idea. See this post 83753 for a discussion about it. Hopefully a moderator will merge the topics.
Sorry, that subject is about taking out. This is about putting in. Not merging.
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Re: Shift-clicking items into red area of chests

Post by ickputzdirwech »

ssilk wrote:
Thu Mar 04, 2021 7:13 am
ickputzdirwech wrote:
Tue Mar 02, 2021 8:08 am
I like the idea. See this post 83753 for a discussion about it. Hopefully a moderator will merge the topics.
Sorry, that subject is about taking out. This is about putting in. Not merging.
I think you mixed the two posts up. This and the topic I linked are about putting in. The topic you merged with the topic that I linked was about taking out.
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Re: Shift-clicking items into red area of chests

Post by pichutarius »

AmericanPatriot wrote:
Tue Mar 02, 2021 6:14 pm
+1 shift click should work, but not control click.
both should work the same for simplicity. what i had in mind:

control click will not spill into red area unless white area is full. (so click twice)

shift click will not spill into red area unless white area is full. this is relevant only when white area is almost full, except the last stack.


off topic: for taking out (click chest)

control click will take red area only unless red area is empty. and do so in reverse order like inserter.

shift click will ... urm... take that exact stack, unchanged?

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Re: Shift-clicking items into red area of chests

Post by ssilk »

ickputzdirwech wrote:
Thu Mar 04, 2021 7:18 am

I think you mixed the two posts up. This and the topic I linked are about putting in. The topic you merged with the topic that I linked was about taking out.
Shit. No time yet to clean that up now. This must wait. Thanks.
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