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end game/scenario ideas

Posted: Sat Jan 24, 2015 6:26 pm
by dakenho
just thought I start a little something with end game/scenario ideas.

the queen: their is a queen in a cave: better build a train with a nuke on it (or just filled with explosives), and ram it in thier

lane defense: there are a few lanes which players can contest over in multiplayer and build a factory that puts units on it (see the sc2 mod desert strike on how to do this properly).

colonist defense: the colonists are here and building up a settlement, one human was bad enough but thousand's? the bugs are throwing everything they have at you this time. (see any rts survival mod (sup com forage alliance (faf survival mod).

build a star ship: the game but in reverse, the bugs are too much, build a star ship and evacuate as many people as possible (score based on number evacuated?)

build a star ship mkII: screw rocket defense, its time for some orbital bombardments.

play as the aliens: hey that guy built a rocket defense over their and now they are doing it over here better stop him in time

mega oh my god what the heck is that thing its practically takes up the whole screen, shoot it, shoot it now: super large, super tough boss

Re: end game/scenario ideas

Posted: Sun Jan 25, 2015 1:28 am
by colonyan
It would be very fun if it is possible to combine those bits of scenario together to create sort of a story mode driven by
success or failure of player's missions within time limit. So objective changes or have different intermediate goals to meet
to meet again different type of end game missions.

Re: end game/scenario ideas

Posted: Sun Jan 25, 2015 8:02 am
by ssilk
dakenho wrote:just thought I start a little something with end game/scenario ideas.

the queen: their is a queen in a cave: better build a train with a nuke on it (or just filled with explosives), and ram it in thier
Suggestions with "queen": https://forums.factorio.com/forum/sea ... mit=Search
lane defense: there are a few lanes which players can contest over in multiplayer and build a factory that puts units on it (see the sc2 mod desert strike on how to do this properly).
Not understanding. It's complicated to compare Factorio with a mod of another game, that ~50% of Factorio players don't played ever.
colonist defense: the colonists are here and building up a settlement, one human was bad enough but thousand's? the bugs are throwing everything they have at you this time. (see any rts survival mod (sup com forage alliance (faf survival mod).
Similar: https://forums.factorio.com/forum/vie ... ists#p3142
build a star ship: the game but in reverse, the bugs are too much, build a star ship and evacuate as many people as possible (score based on number evacuated?)
build a star ship mkII: screw rocket defense, its time for some orbital bombardments.
Nice.
play as the aliens: hey that guy built a rocket defense over their and now they are doing it over here better stop him in time
Discussion: https://forums.factorio.com/forum/vie ... f=5&t=8054
mega oh my god what the heck is that thing its practically takes up the whole screen, shoot it, shoot it now: super large, super tough boss
Also not new, suggestions for "boss": https://forums.factorio.com/forum/sea ... mit=Search