Liquid Rocket Fuel
Posted: Wed Mar 04, 2020 5:00 am
First time posting on the site, so I might not know how everything works around here. Regardless:
Most modern orbit-capable rockets are powered with liquid fuels, such as kerosene. Additionally, the rocket is constructed and moved to the launch site before being fueled. In Factorio the rocket is constructed and fueled simultaneously, from 100 presumably identical parts.
I propose an alternate method: the rocket is constructed from LDS and RCUs, lifted into position, and then fueled and loaded with cargo.
A chemical plant would produce 20 rocket fuel from 50 light oil every 10 seconds. The silo would feature a pipe connection and integrated pump, which connects to the rocket after being lifted to launch position. One rocket launch would require 50k fuel, or 125k light oil (as opposed to 110k currently). It could also be used in flamethrower turrets, giving a damage bonus of 40 percent. For entities that require items for fuel, 10 solid fuel could be crafted into 1 high density fuel over 10 seconds, providing 100 MJ (current rocket fuel value). Aside from the logistic complexities, the silo throughput would be slightly lower, incentivizing the use of modules and beacons.
If not suitable for the base game, it could be part of a rocketry realism overhaul mod. Suggestions for improvements are welcome.
Most modern orbit-capable rockets are powered with liquid fuels, such as kerosene. Additionally, the rocket is constructed and moved to the launch site before being fueled. In Factorio the rocket is constructed and fueled simultaneously, from 100 presumably identical parts.
I propose an alternate method: the rocket is constructed from LDS and RCUs, lifted into position, and then fueled and loaded with cargo.
A chemical plant would produce 20 rocket fuel from 50 light oil every 10 seconds. The silo would feature a pipe connection and integrated pump, which connects to the rocket after being lifted to launch position. One rocket launch would require 50k fuel, or 125k light oil (as opposed to 110k currently). It could also be used in flamethrower turrets, giving a damage bonus of 40 percent. For entities that require items for fuel, 10 solid fuel could be crafted into 1 high density fuel over 10 seconds, providing 100 MJ (current rocket fuel value). Aside from the logistic complexities, the silo throughput would be slightly lower, incentivizing the use of modules and beacons.
If not suitable for the base game, it could be part of a rocketry realism overhaul mod. Suggestions for improvements are welcome.