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Multiplayer map load speed improvements

Posted: Thu Feb 20, 2020 5:41 pm
by bombcar
TL;DR
Server shouldn't have to "save again" when the first player is joining from a paused game.
What ?
Multiplayer servers save the map when the last player exits and pause the game (by default) - but when the player connects again, the server has to resave the map. Instead, the server should just provide the already saved map for download, as it was paused and no ticks have elapsed.

This would mainly be useful on very lightly used headless servers, where only a few people are connecting.
Why ?
This would greatly speed up connection for the first player to connect to the server, as the server wouldn't have to first save the map before starting the download.

Re: Multiplayer map load speed improvements

Posted: Thu Feb 20, 2020 6:32 pm
by ptx0
i think rcon commands are executed during this state so it's just a guarantee.

i don't think the map load speed has much to do with its save speed. maybe you are talking about two different things.

if you want it to save quicker, use a ramdisk.

if you want it to load quicker, make smaller maps.