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Train Stop Tags

Posted: Tue Jan 28, 2020 5:55 pm
by Zelle
It would be very handy to be able to give train stops "tags", that they can hold along thier name.
While adding stations to train schedule, there would also be an option to add required tags, that an station must match all, otherwise will be ignored.

Reason:
With complex railway network systems, stations will become bigger.
To save space, we could use single station for multiple purposes, but stations with let's say "crude oil loading" migh not always have "iron unloading".
With such tags, a single train stop could have dozens of purposes.

Re: Train Stop Tags

Posted: Thu Jan 30, 2020 12:08 pm
by ssilk
Sounds like a mod. Which are already several there (LTN, TSM...). :)

Re: Train Stop Tags

Posted: Thu Jan 30, 2020 12:52 pm
by mrvn
This then would also require enable/disable tag on signal for it to be actually useful. Otherwise the station will run out of iron while having too much crude oil.

PS: build bigger. A station can have multiple lanes with multiple stops. Or multiple stops on the same lane so they overlap.

Re: Train Stop Tags

Posted: Thu Jan 30, 2020 3:51 pm
by Zelle
The problem is, that I actually need to use one station for multiple purposes, and placing several stops on one track is very impractical. Main purposes are decreasing size, cost, complexity, and increasing train route efficiency. On average I need 5 tags for every stop. If there is an mod that does just that, I would apretiate link, as I could not find it. :)

Re: Train Stop Tags

Posted: Thu Jan 30, 2020 4:00 pm
by mrvn
LTN will do it.

Re: Train Stop Tags

Posted: Thu Jan 30, 2020 4:05 pm
by Zelle
I have looked at the mod, but it has too much extra content.

Re: Train Stop Tags

Posted: Thu Jan 30, 2020 7:16 pm
by ssilk
And TSM (train supply manager)?

Re: Train Stop Tags

Posted: Thu Jan 30, 2020 10:14 pm
by steinio
Zelle wrote:
Thu Jan 30, 2020 4:05 pm
I have looked at the mod, but it has too much extra content.
It's literally only a new train stop.

Re: Train Stop Tags

Posted: Fri Jan 31, 2020 2:23 am
by Olacken
steinio wrote:
Thu Jan 30, 2020 10:14 pm
It's literally only a new train stop.
Yeah I guess all this extra stuff about requesting train, different train network doesn't count and don't play a big part in the mod uses.
I to use a shotgun to scrape my back.

Re: Train Stop Tags

Posted: Mon Feb 03, 2020 10:25 am
by mrvn
Olacken wrote:
Fri Jan 31, 2020 2:23 am
steinio wrote:
Thu Jan 30, 2020 10:14 pm
It's literally only a new train stop.
Yeah I guess all this extra stuff about requesting train, different train network doesn't count and don't play a big part in the mod uses.
I to use a shotgun to scrape my back.
That's not what people call content. Content is the entities, techs, recipees in the mod. I would call it complexity.

And you don't need most of the complexity like different train networks. Or at least not when you start. I also recommend the LTN combinator mod. While yet more content it makes setting up a LTN station simpler by putting a nice GUI on top of constant combinators so you don't have to search for and set the signals yourself every time.

Anyway, you wanted something more powerful than vanilla trains. That will always be more complex.

Re: Train Stop Tags

Posted: Mon Feb 03, 2020 11:43 am
by Zelle
I don't really mind complexity, I literally only want as few new entities as possible. I literally only need the tag system. Nothing less, nothing more. I will try out mods suggested in this topic when I have time, and may settle with one if they will be close enough. Thanks for all the suggestion. :)

Re: Train Stop Tags

Posted: Tue Feb 04, 2020 1:02 pm
by Olacken
I guess we just don't agree on what content is then because for me a mod don't need to add any entity or items (Or very little) to add a lot of content

Re: Train Stop Tags

Posted: Thu Feb 06, 2020 10:24 am
by mrvn
Also the only way LTN could have less new entities is if it removes the vanilla stop. In most games I don't even build vanilla stops in the mall so it's as if LTN stops had just replaces vanilla stops keeping the entity count of the game the same.

Re: Train Stop Tags

Posted: Tue Feb 18, 2020 10:06 am
by Pat4yczek
There is other solution.
To make stop conditions as global or local.
Example

Yo have shedule

Iron plate load
Full cargo

Iron plate unload
Empty cargo

Belts supply
Empty cargo


For local conditions train will stop on each station
But on global IT will stop on two first only

Re: Train Stop Tags

Posted: Wed Feb 19, 2020 10:40 am
by mrvn
Pat4yczek wrote:
Tue Feb 18, 2020 10:06 am
There is other solution.
To make stop conditions as global or local.
Example

Yo have shedule

Iron plate load
Full cargo

Iron plate unload
Empty cargo

Belts supply
Empty cargo


For local conditions train will stop on each station
But on global IT will stop on two first only
Now you are talking about train stop skipping conditions. And it shouldn't be just that the train doesn't stop. It shouldn't even go there.

Add possibility to tag train stops

Posted: Thu May 26, 2022 6:35 pm
by AdamK
TL;DR
Add possibility to tag train stops

What ?
Train stops tags. Custom tags that are indepedent from stop name used in train schedules.
Possibility so search for tag in station list.

Optional: possibility to change tags via circuit network.

To consider: more than one tag for station.
Why ?
In a setup with plenty stations of the same name, this would add another layer of organizing them without affecting performance.

Re: Train Stop Tags

Posted: Fri May 27, 2022 4:21 am
by ssilk
merged with existing topic

This brings this topic back to the right direction. ;)

P.S.: I would like to see more own initiative to search for an topic, before posting a new one. :)

Re: Train Stop Tags

Posted: Sun May 29, 2022 8:18 pm
by AdamK
My proposal has same name, but is different.

Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations.

Re: Train Stop Tags

Posted: Thu Jun 02, 2022 7:02 am
by Koub
AdamK wrote:
Sun May 29, 2022 8:18 pm
My proposal has same name, but is different.

Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations.
Hi,

I've re-read both OP and your suggestion carefully. You are right about the suggestion being different, but I was wondering in what use case one would need both, and they seem to have the same use cases with a slightly different technical implementation. Am I wrong ?

Re: Train Stop Tags

Posted: Fri Jun 03, 2022 12:12 am
by ssilk
In any way, even if both might be different suggestions (the “what”), the reason (the “why”) is much more important; and both reasons point to one problem.

Which is using one stop for multiple items.

The idea to use tags somehow to distinct between the different items is one possible way to do that.