Page 1 of 1

construction times

Posted: Tue Jan 14, 2020 9:37 pm
by tadpolefeet
in the player inventory, the red science recipe has a time of 5 seconds. Due to the crafting speed multiplier of assembly machine 1, in that machine the time taken is 10 seconds. However, the time displayed in the recipe is still 5 seconds. I suggest that the gui of recipies in non-player inventories is edited to reflect the actual time taken to craft the itemin that machine

Re: construction times

Posted: Wed Jan 15, 2020 9:17 am
by conn11
The baseline crafting time remains unchanged, only the crafting speed and therefore effective time to craft differs depending on wich tier of assembler (or by crafting manually) you are using. The Assembly machines GUI dose show the crafting speed of 0,5, so the all the informations are there, only not precalculated.

Re: construction times

Posted: Wed Jan 15, 2020 12:44 pm
by leadraven
I think it is one of the biggest misunderstanding remaining in the game at the moment. This 5s actually is "5 work units", not "5 seconds". And assembler1 performs 0.5 "work units per second".

Re: construction times

Posted: Wed Jan 15, 2020 7:18 pm
by tadpolefeet
this is merely a suggestion - that the actual time to produce is also displayed. i feel it would make the game slightly simpler for newer players

Re: construction times

Posted: Wed Jan 15, 2020 8:14 pm
by nctdev
I suggest that the gui of recipies in non-player inventories is edited to reflect the actual time taken to craft
Big, big yes. I know that this "5s to craft" is not really a SI unit for time, but it would be helpful to have that clear when designing some stuff not yet available in /blueprints on reddit etc.

Re: construction times

Posted: Wed Jan 15, 2020 8:30 pm
by tadpolefeet
nctdev wrote:
Wed Jan 15, 2020 8:14 pm
I suggest that the gui of recipies in non-player inventories is edited to reflect the actual time taken to craft
Big, big yes. I know that this "5s to craft" is not really a SI unit for time, but it would be helpful to have that clear when designing some stuff not yet available in /blueprints on reddit etc.
exactly! it gets even more complicated when new players learn how to use beacons for the first time!

Re: construction times

Posted: Thu Jan 16, 2020 12:22 pm
by BlueTemplar
In physics, "work" has energy units.
It seems to be internally represented as energy_required, but which seems to have actual units of time rather than energy (otherwise efficiency modules would slow production down ?), the default being 1s ?

Code: Select all

  {
    type = "recipe",
    name = "iron-gear-wheel",
    normal =
    {
      ingredients = {{"iron-plate", 2}},
      result = "iron-gear-wheel"
    },
    expensive =
    {
      ingredients = {{"iron-plate", 4}},
      result = "iron-gear-wheel"
    }
  },

Code: Select all

  {
    type = "recipe",
    name = "burner-mining-drill",
    normal =
    {
      energy_required = 2,
      ingredients =
      {
        {"iron-gear-wheel", 3},
        {"stone-furnace", 1},
        {"iron-plate", 3}
      },
      result = "burner-mining-drill"
    },
    expensive =
    {
      energy_required = 4,
      ingredients =
      {
        {"iron-gear-wheel", 6},
        {"stone-furnace", 2},
        {"iron-plate", 6}
      },
      result = "burner-mining-drill"
    }
  },
Expensive :
Image