Early Game Techtree rework
Posted: Mon Jan 13, 2020 1:10 pm
Motivation & Introduction:
I am a dedicated factorio fan and I introduced many friends to this game. Despite being astonished by the possibilities this game has to offer they were also more or less overwhelmed because there are too many recipes in the beginning and to much stuff before you even progress. and having some researches done doesnt make it any better, whereas actual researched things did not overwhelm because they came step by step.
I started playing 2016 and also remember that the inventory/crafting menu was too much me the first 20 hours of the game. took me so long to figure out that they are radars and light armor
Suggestion:
In general a "Starting from the ground" option which may be disabled.
Starting Recipes would be:
Furnaces, stonebricks, iron+copper plates, gears, rodes, red science
You probably wonder how to research without labs, simple solution: you function as one lab. so basically handcraft a redscience and then there would be a new inventoy slot for reseaching which beecomes useless once a research requires green science as well.
(I continue writing in present.)
New Techtree is:
first options:
1) Basic circuiting: wires and green circuts
2) Basic logistics: burner inserters, yellow belts and pipes
3) Automated mining 1: burner miners
requires 1) basic circuiting
4) Steam power: steam engine, boiler, waterpump
5) electric distribution 1: electric poles
6) automated science: labs
7) automated production: assemblers
requires 1) and 2) basic logistics
8) electric inserters --> long inserters --> fast inserters
9) advanced logistics 1: splitters, undergrounds and underground pipes --> adv log2 red belts, ug splitters
requires 1) and 3)
9) automated mining 2: electric miners --> mining productivity1
also first options:
10) storing1: wooden chest --> storing2: iron chest --> storing3: steel chest (requires steel)
11) military1: pistol, munition --> military2: machine + shotgun
12) light armor-->heavy armor
requires 11)
14) militarien utilities: radar and repair pack
what do you think?
I am a dedicated factorio fan and I introduced many friends to this game. Despite being astonished by the possibilities this game has to offer they were also more or less overwhelmed because there are too many recipes in the beginning and to much stuff before you even progress. and having some researches done doesnt make it any better, whereas actual researched things did not overwhelm because they came step by step.
I started playing 2016 and also remember that the inventory/crafting menu was too much me the first 20 hours of the game. took me so long to figure out that they are radars and light armor
Suggestion:
In general a "Starting from the ground" option which may be disabled.
Starting Recipes would be:
Furnaces, stonebricks, iron+copper plates, gears, rodes, red science
You probably wonder how to research without labs, simple solution: you function as one lab. so basically handcraft a redscience and then there would be a new inventoy slot for reseaching which beecomes useless once a research requires green science as well.
(I continue writing in present.)
New Techtree is:
first options:
1) Basic circuiting: wires and green circuts
2) Basic logistics: burner inserters, yellow belts and pipes
3) Automated mining 1: burner miners
requires 1) basic circuiting
4) Steam power: steam engine, boiler, waterpump
5) electric distribution 1: electric poles
6) automated science: labs
7) automated production: assemblers
requires 1) and 2) basic logistics
8) electric inserters --> long inserters --> fast inserters
9) advanced logistics 1: splitters, undergrounds and underground pipes --> adv log2 red belts, ug splitters
requires 1) and 3)
9) automated mining 2: electric miners --> mining productivity1
also first options:
10) storing1: wooden chest --> storing2: iron chest --> storing3: steel chest (requires steel)
11) military1: pistol, munition --> military2: machine + shotgun
12) light armor-->heavy armor
requires 11)
14) militarien utilities: radar and repair pack
what do you think?