Custom hotkey for using modded capsule

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
Jorn86
Long Handed Inserter
Long Handed Inserter
Posts: 70
Joined: Sun May 01, 2016 7:08 pm
Contact:

Custom hotkey for using modded capsule

Post by Jorn86 »

What?
Allow setting a custom hotkey for using a capsule added by a mod
Why?
I'm maintaining the Move with the Mouse mod. The way it works, is:
* Player presses a custom hotkey that puts a custom capsule item in their cursor
* Player uses the build action (default left click) to use the capsule
* Mod reads the capsule target location and walks the player character there

There is, as far as I can tell, no way to change the keybind for step 2, other than to change it for all build actions. Separating out build and use capsule would be pretty nice. Allowing a custom hotkey for my particular capsule, would be even better.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Custom hotkey for using modded capsule

Post by ssilk »

Or even better: allow (keyboard) action “use capsule”, that will silently use a customized capsule at destination without the need to put it into hand.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Jorn86
Long Handed Inserter
Long Handed Inserter
Posts: 70
Joined: Sun May 01, 2016 7:08 pm
Contact:

Re: Custom hotkey for using modded capsule

Post by Jorn86 »

I've already got a workaround for that: If you bind a lua action to the same key as the custom use capsule action (or currently, the build action), both will trigger. Effectively, that would already work as you describe.

The difference is, your suggestion is not a hack ;)

Post Reply

Return to “Ideas and Suggestions”