Game modes/setup: recipe list multiplier
Posted: Fri Jan 02, 2015 3:01 pm
Hello fellow factorians,
Keeping in mind that some players love huge factories, I would like to propose a new config in setup screen before the game begins: the recipe item list multiplier.
The standard value is obviously 1, but if we set to 2 it would doble the resource ammount for every item, meaning a tier 3 speed module would need an incredibly large ammount of resources (it increases exponentially).
I know we can simply edit the file with notepad to change the recipe, but I think this suggestion is very easy to implement and would create a new style of play, with epic words, lots of trains and thoughts about logistics, huge planning and expansions dedicated to a single production like green circuit, that would need to be handles by trains too.
As this is, as I said, exponential, I suggest the setting to be 1 to 3 or 1 to 5.
Thank you for your time and please comment about this idea!
Keeping in mind that some players love huge factories, I would like to propose a new config in setup screen before the game begins: the recipe item list multiplier.
The standard value is obviously 1, but if we set to 2 it would doble the resource ammount for every item, meaning a tier 3 speed module would need an incredibly large ammount of resources (it increases exponentially).
I know we can simply edit the file with notepad to change the recipe, but I think this suggestion is very easy to implement and would create a new style of play, with epic words, lots of trains and thoughts about logistics, huge planning and expansions dedicated to a single production like green circuit, that would need to be handles by trains too.
As this is, as I said, exponential, I suggest the setting to be 1 to 3 or 1 to 5.
Thank you for your time and please comment about this idea!