[0.17] please add proper blueprint library management
Posted: Mon Oct 21, 2019 6:41 pm
Please add proper blueprint library management as promised almost 2 years ago now (since before 0.17.0 release).
The implementation now has lots of issues such as not being able to add blueprints to a book inside the blueprint library where you choose. Awkward controls, left click to pick up a blueprint from book, but right click to go into a book, but left click to go out of a book. when you right click on a blueprint book while you are looking at another book, it refuses to open the book you clicked on. Lack of ability to properly and easily organize blueprints and much more. I also have to manually download half of the books in my blueprint library when hosting a multiplayer game. Why do I need to download my own blueprint library in multiplayer? Why only half of them? Please fix the blueprint system and library.
Why can't we update existing blueprints as we make changes to our designs? Please add support for updating existing blueprints without having to set everything on them again (icons, name, what to blueprint checkboxes, etc)
The implementation now has lots of issues such as not being able to add blueprints to a book inside the blueprint library where you choose. Awkward controls, left click to pick up a blueprint from book, but right click to go into a book, but left click to go out of a book. when you right click on a blueprint book while you are looking at another book, it refuses to open the book you clicked on. Lack of ability to properly and easily organize blueprints and much more. I also have to manually download half of the books in my blueprint library when hosting a multiplayer game. Why do I need to download my own blueprint library in multiplayer? Why only half of them? Please fix the blueprint system and library.
Why can't we update existing blueprints as we make changes to our designs? Please add support for updating existing blueprints without having to set everything on them again (icons, name, what to blueprint checkboxes, etc)