Burner Miner should mine and destroy Uranium ore
Posted: Sat Oct 12, 2019 1:20 am
Part of the micromanagement fun of Factorio is dealing with the difference of U ore mining.. it's slower to mine and also requires H2S04.
In late game, sometimes this is really annoying, though. A small U patch that you want to get rid of requires annoying manual H2SO4 logistics just to destroy it.
The 3x3 miners mining a 5x5 area are also crude and can't be "aimed" precisely, since once they interect even one U patch they'll need H2S04 or be useless.
My proposal: the starter 2x2 burner miner should be able to mine U ore, but once it does, that U ore is instantly and silently destroyed. It just disappears.
This gives end-game control in two ways.. we can destroy U patches without needing fancy H2S04 logistics, and the 2x2 size gives better "shaping" control.
The destroyed U ore is the penalty for convenience.
Early game would be completely unchanged. Saved games and base behavior would be unaffected.
I see upsides in exposing a tool to relieve an annoying hassle which is not part of the satisfying micromanagement of most other Factorio challenges. It also gives the burner miner new life as a useful endgame tool.
In late game, sometimes this is really annoying, though. A small U patch that you want to get rid of requires annoying manual H2SO4 logistics just to destroy it.
The 3x3 miners mining a 5x5 area are also crude and can't be "aimed" precisely, since once they interect even one U patch they'll need H2S04 or be useless.
My proposal: the starter 2x2 burner miner should be able to mine U ore, but once it does, that U ore is instantly and silently destroyed. It just disappears.
This gives end-game control in two ways.. we can destroy U patches without needing fancy H2S04 logistics, and the 2x2 size gives better "shaping" control.
The destroyed U ore is the penalty for convenience.
Early game would be completely unchanged. Saved games and base behavior would be unaffected.
I see upsides in exposing a tool to relieve an annoying hassle which is not part of the satisfying micromanagement of most other Factorio challenges. It also gives the burner miner new life as a useful endgame tool.