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Fix Landfill Blueprinting

Posted: Wed Sep 11, 2019 8:30 pm
by 15Redstones
TL;DR
Allow ghosts to be placed on landfill ghosts so that you can place blueprints on lakes

What ?
Ghosts (blueprint entities) should be placeable on water that has landfill ghosts on it. Robots shouldn't attempt to build them until the landfill has been placed, but the ghosts should be placeable there. Also, there should be an easy way to put landfill under every entity in a blueprint.
Why ?
We can finally blueprint landfill, but there's still the issue that when I place a large blueprint with landfill on a lake, I have to do it twice: First to place the landfill and then, once the robots have filled the lake, I have to place another blueprint to build the actual factory.
Since there's no easy way to automatically detect when the robots have finished filling the lake, this can't be automated.
If blueprints could be placed on water with landfill ghosts, then I could blueprint the landfill and whatever I want to build on top in one go.
This could tremendously simplify building things on water, for example rail blueprints, nuclear reactors or water to train loading stations.

Re: Fix Landfill Blueprinting

Posted: Wed Sep 11, 2019 10:50 pm
by foamy
I'd kill for shift-click to *automagically* put down landfill ghosts while it was about it, the same way it removes trees, rocks, and cliffs.

Re: Fix Landfill Blueprinting

Posted: Wed Sep 11, 2019 10:52 pm
by 15Redstones
foamy wrote:
Wed Sep 11, 2019 10:50 pm
I'd kill for shift-click to *automagically* put down landfill ghosts while it was about it, the same way it removes trees, rocks, and cliffs.
Great idea! That's even better than including landfill in blueprints!

Ghost placement on ghosted landfill

Posted: Mon Jan 06, 2020 4:00 pm
by conn11
TL;DR
Allow the placement of ghost entities over ghosted landfill.

What ?
Ghosted landfill should behave like buildable terrain for other ghosted entities in blueprints and manual placement.
Why ?
Mostly convince. For example structures needing water, like reactor blocks are likely placed beside water, often a situation can arise were some water is ghosted by landfill, but some elements of the also ghosted blueprint are cut. Furthermore if a blueprint containing landfill plus something is cast over water it will only place the landfill-ghost and has to be cast a second time once the water body is landfilled.

Re: Ghost placement on ghosted landfill

Posted: Mon Jan 06, 2020 8:42 pm
by Koub
Hi,
I'd like to add links to related suggestions (same base issue, with different solutions) :
viewtopic.php?f=6&t=57981
viewtopic.php?f=6&t=72076

Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Fri Jul 31, 2020 6:15 pm
by knightelite
Basically landfill ghosts should have entity ghosts on top of them so the blueprint doesn't need to be placed multiple times when building over water.

See discussion and video on this reddit thread: https://www.reddit.com/r/factorio/comme ... ts_should/

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Fri Jul 31, 2020 7:35 pm
by NotRexButCaesar
Yeah, I think everyone wants this. Im not sure what it messes up though.

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Fri Jul 31, 2020 7:42 pm
by Qon
Yes please!
Not only do you have to go back and place it again after it has completed, you also have to align it properly with the landfill. And the tile borders transitions makes this even harder since you can't see exactly where your things will fit.
And if the landfilled area is big, then you need to wait for roboports to be placed on landfill for every other chunk. And the roboports can't be ghosted on ghost landfill either so you have to place the blueprint over and over again multiple times, and you have to wait for completion between each placement. It would get beyond ridiculous to try to landfill a big area at once.
And this isn't that unlikely if most of the area isn't filled in with landfill and only roboport and power poles have landfill under them.

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Fri Jul 31, 2020 9:12 pm
by Koub
That's another variation of :
viewtopic.php?f=6&t=57981
viewtopic.php?f=6&t=72076
viewtopic.php?f=6&t=79756
(same issue, slightly different solution).

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Fri Jul 31, 2020 11:33 pm
by foamy
Is there anyone who doesn't want this?

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Sat Aug 01, 2020 1:50 am
by NotRexButCaesar
viewtopic.php?f=6&t=57981

I think this is actually a better solution.

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Sat Aug 01, 2020 6:40 am
by knightelite
AmericanPatriot wrote:
Sat Aug 01, 2020 1:50 am
viewtopic.php?f=6&t=57981

I think this is actually a better solution.
Depends what you want; there may be some situations where one of these is better than the other. Like the one I suggested lets you include landfill only under the sections of the blueprint that you want to have built on water, and not on other pieces (like walls and turrets are likely unnecessary on water, as an example).

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Sat Aug 01, 2020 7:49 am
by ickputzdirwech
knightelite wrote:
Sat Aug 01, 2020 6:40 am

Depends what you want; there may be some situations where one of these is better than the other. Like the one I suggested lets you include landfill only under the sections of the blueprint that you want to have built on water, and not on other pieces (like walls and turrets are likely unnecessary on water, as an example).
Good point. But how do you make a blueprint, that has landfill beneath some buildings, but not all? Correct me if I’m wrong, but I don’t think that is possible right now.

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Sat Aug 01, 2020 10:58 am
by varundevan
+1

i totally agree

in recent versions (0.18.38) If Train can be placed over a rail (2 ghost entities one over other) at once through a blueprint, why anything over a land landfill cannot placed, why no ghosts over landfill ghosts.

:evil:

is there a mod that does this with landfill , please suggest

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Sat Aug 01, 2020 2:03 pm
by Qon
ickputzdirwech wrote:
Sat Aug 01, 2020 7:49 am
Good point. But how do you make a blueprint, that has landfill beneath some buildings, but not all? Correct me if I’m wrong, but I don’t think that is possible right now.
There's mods for that right now. Like https://mods.factorio.com/mod/BlueprintExtensions

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Sun Aug 09, 2020 10:36 am
by knightelite
ickputzdirwech wrote:
Sat Aug 01, 2020 7:49 am
knightelite wrote:
Sat Aug 01, 2020 6:40 am

Depends what you want; there may be some situations where one of these is better than the other. Like the one I suggested lets you include landfill only under the sections of the blueprint that you want to have built on water, and not on other pieces (like walls and turrets are likely unnecessary on water, as an example).
Good point. But how do you make a blueprint, that has landfill beneath some buildings, but not all? Correct me if I’m wrong, but I don’t think that is possible right now.
It's pretty easy to do in the editor, which is how I did it. Just use the terrain tool to draw landfill under the parts of your blueprint where you want it. Similar to what is shown here, except not under the whole thing.

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Posted: Sun Aug 09, 2020 10:50 am
by ickputzdirwech
knightelite wrote:
Sun Aug 09, 2020 10:36 am
ickputzdirwech wrote:
Sat Aug 01, 2020 7:49 am
knightelite wrote:
Sat Aug 01, 2020 6:40 am

Depends what you want; there may be some situations where one of these is better than the other. Like the one I suggested lets you include landfill only under the sections of the blueprint that you want to have built on water, and not on other pieces (like walls and turrets are likely unnecessary on water, as an example).
Good point. But how do you make a blueprint, that has landfill beneath some buildings, but not all? Correct me if I’m wrong, but I don’t think that is possible right now.
It's pretty easy to do in the editor, which is how I did it. Just use the terrain tool to draw landfill under the parts of your blueprint where you want it. Similar to what is shown here, except not under the whole thing.
True, in editor, fair enough. I also just discovered that you can only blueprint landfill, not dirt, sand etc. I feel like this has changed with the new landfill texture, but I might be wrong. This actually opens the opportunity to create such blueprints directly in a vanilla game. You just have to find a coastline that matches your needs. Build all sections of the blueprint that you want to have built on water on landfill, everything else on dirt and sand.

BP with LF deploy in one step

Posted: Mon Nov 30, 2020 12:13 am
by TheRaph
TLDR
BP with LF deploy in one step

Current behavior:
Place a blueprint with landfill and buildings on top on some water tiles.
Your bots will immediately start to place the land fill, but will forget about the buildings on top.
You have to place the BP a second time to place the buildings.

On large-scale PB where roboports are part of the PB and the logistics network normally will expand during construction bot activity ... but not if the new roboports has to be constructed on LF.

What I like to have and why ("why" first):
If you place blueprints over cliffs, construction bots will wait until blue dynamite will arrive.
If you place blueprints over forest, construction bots will wait until trees are "deconstructed".
If you place blueprints over existing buildings whitch are already marked for deconstruction, construction bots will wait until these buildings are deconstructed.
If you place blueprints with trains and tracks, trains will wait until tracks are build.

So I like to have in case of placing a blueprint with buildings on top of landfill, that booth landfill and buildings are set as to be constructed and that construction bots are waiting at place until landfill arrives (like in cases explained above).

Originally i tougth it was a bug so I've reported it here

It is NOT the same Idea as in here or here, because I demand NO automatic LF under BP-buildings!
I've already created a BP with LF and like to place it in ONE STEP!


Example BP:

Code: Select all

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Re: Fix Landfill Blueprinting

Posted: Mon Nov 30, 2020 6:37 am
by Koub
[Koub] Merged with several older threads with same suggestion.

Re: Fix Landfill Blueprinting

Posted: Fri Dec 04, 2020 9:23 pm
by dasiro
landfill should be treated as terrain, not tile or entity, so that you can have the 3 layers in 1 blueprint: an inserter standing on concreted landfill