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Re: [Editor] Wishlist of possible features for the editor

Posted: Thu Nov 14, 2019 6:32 pm
by raiguard
You know, I 100% didn't even think about that. I never considered that one would ever use the map editor in multiplayer... When no tools are open it works fine (since the buttons are the same height as the quickbar), but when you're using a tool... dang. I guess top-left is the only choice.

A much simpler solution would be to add a map editor button that looks and acts like it's part of the mod GUI button flow (scoot the actual flow to the right). Then add a close button to the map editor GUI, like so:
map editor close button.png
map editor close button.png (72.64 KiB) Viewed 798 times
So the editor GUI will stay where it is, and no substantial GUI redesign is required for it to work. If you don't want it to be there, you can close it, then you can access it again through the button. Adding a hotkey to show/hide the window would also be fantastic.

Re: [Editor] Wishlist of possible features for the editor

Posted: Fri Aug 14, 2020 4:02 pm
by raiguard
I wish I had noticed this before 1.0, but someone on the Discord pointed out to me that the resources editor doesn't have an "area" tool. I would like to request that this be added to bring it more in line with the tiles editor. Perhaps a paint bucket can be added as well, though that's less important. Thanks!

Re: [Editor] Wishlist of possible features for the editor

Posted: Sat Aug 29, 2020 4:59 am
by raiguard
A small request... could the infinity inventory filters be updated to use a similar GUI to infinity containers? That way, they would be positioned underneath the inventory instead of next to it, fixing the train GUI alignment problems, among other things.
2020-08-28 22_58_07-Factorio 1.0.0.png
2020-08-28 22_58_07-Factorio 1.0.0.png (16.45 KiB) Viewed 666 times
As an aside, having a "trash slot" for quickly getting rid of items would be really nice!