Re: [Editor] Wishlist of possible features for the editor
Posted: Thu Nov 14, 2019 6:32 pm
You know, I 100% didn't even think about that. I never considered that one would ever use the map editor in multiplayer... When no tools are open it works fine (since the buttons are the same height as the quickbar), but when you're using a tool... dang. I guess top-left is the only choice.
A much simpler solution would be to add a map editor button that looks and acts like it's part of the mod GUI button flow (scoot the actual flow to the right). Then add a close button to the map editor GUI, like so:
So the editor GUI will stay where it is, and no substantial GUI redesign is required for it to work. If you don't want it to be there, you can close it, then you can access it again through the button. Adding a hotkey to show/hide the window would also be fantastic.
A much simpler solution would be to add a map editor button that looks and acts like it's part of the mod GUI button flow (scoot the actual flow to the right). Then add a close button to the map editor GUI, like so:
So the editor GUI will stay where it is, and no substantial GUI redesign is required for it to work. If you don't want it to be there, you can close it, then you can access it again through the button. Adding a hotkey to show/hide the window would also be fantastic.