Show table/graph of resources amount in map preview

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nosports
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Show table/graph of resources amount in map preview

Post by nosports »

TL;DR
add a table/graph of resources-amount on map in map preview

What ?
add a table/graph which shows the resources amount for the current map in preview.
differentiation in startarea / mid area / shown preview / infinite
Why ?
its more clearly for the player and espially the modder if a wanted resource base is provided by the map generation.
So no one needs to check and count if all and enough (or low enough) resources are available

May be this methode could also applied to the map terrain

slippycheeze
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Re: Show table/graph of resources amount in map preview

Post by slippycheeze »

nosports wrote:
Sat Jul 27, 2019 8:34 am
its more clearly for the player and espially the modder if a wanted resource base is provided by the map generation.
So no one needs to check and count if all and enough (or low enough) resources are available
The game doesn't generate the map until you can see it -- when it is in the black area, it doesn't exist. So it can't tell ahead of time what resources are present without generating all that stuff... which is very costly, especially with mods. (...and since mods can place resources -- sometimes the only way those resources are placed -- it has to do all the work.)

nosports
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Re: Show table/graph of resources amount in map preview

Post by nosports »

Thats indeed true...

But in the preview the map is generated so the information is available....

The preview could be also resized or calculate in the background (without showing the extended map) and show the numbers then.....
Its just only a sum up of the current generation of the map which could be easily shown

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BlueTemplar
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Re: Show table/graph of resources amount in map preview

Post by BlueTemplar »

Some of the "black chunks" also get pre-generated in advance... (turn on the debug option show-collision-rectangles and zoom in the map.)

Note that as a player, you might also care over how many tiles those resources are spread : this will determine the maximum extraction flow...
BobDiggity (mod-scenario-pack)

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