[Mapgen] Set initial evolution factor
Posted: Sun Jul 14, 2019 7:16 pm
Hello,
I would like to request the ability to set the initial evolution factor.
Obviously, for me personally, this is Clusterio related But can also make some fun for big multiplayer games when there is like 50-100 people running around.
Affects biter initial generation, placing appropriate biter levels from the ground up to make starts harder (in our Gridlock settings having 100% evolution from start to offer resistance to landing forces )
I would like to request the ability to set the initial evolution factor.
Obviously, for me personally, this is Clusterio related But can also make some fun for big multiplayer games when there is like 50-100 people running around.
Affects biter initial generation, placing appropriate biter levels from the ground up to make starts harder (in our Gridlock settings having 100% evolution from start to offer resistance to landing forces )