few things ,Railway bridge, Water level, etc
Posted: Sun Jun 16, 2019 4:49 pm
Hi dear devs,
I would like to give out some suggestions. And I will definitely explain how these suggestions would help the game to be better.
OK, here we go.
1,Railway Bridge.
Recently I've tried a mod named Train tunnels. The idea was amazing and it helps alot. But it's still buggy now.
After that, I tried to make intersections which work as well as the mod. I tried T shape intersections with circuits control, but I found it impossible to make any thing equivalent to any Two-way six-lane road(Google translated, I mean a road has 2 directions,and for each direction there are 3 lanes). And it's impossible to make any equavalent to any 2way 4lanes cross intersections. Trains stop to wait the circuit to turn the lights green, and block more or less.
I think you could add a bridge for railway system, say 10x10, with rail inside it already. The whole thing blocks the whole 10x10 area. No stations,no inserters,no signal lights because of the collider. And it separates the 2 railways perfectly, easy to use, easy to learn, no circuit needed, cpu friendly, saves time.
2,Water level.
This idea is from when friends and I talked about the reverse landfill alike mods. It's too powerful to dig water, because it could be utilized to protect the base perfectly, and makes the whole game too easy. So even we play with the dig-water alike mods, we just forbid ourselves to do that.
And another thing is that, sometimes we by accidentally filled some water but we found out ,say nuke power, is not gonna work anymore without that critical water grid. And crude oil runs out but water never.
And the difference between deep and light water doesnt make sence. They are just different visually.
I think you could make a new system to calculate the deepth of water,and make water flow. And a new kind of robot to change the height of ground.
And you dont need to put the calc load in maim thread. It could be updated every 5 second, so cpu friendly. The machines, assembler machines,oil refinators,chemicals, just could not work as always when they are partly inside water. That makes people to build bases on mountains. And this system makes weather meaningful as well.
And If you let creepers swim only a little,only in some light water, that would be nice, and the mods strenthen the creepers could take control of the swimming skill level of creepers.
Finally, I think with a year playing with this feature, we would see springs, revers in game. Not only islands as it is now.
3,Some things about the car-belt system.
I inspired by the idea that put tanks on belts and use the tanks as chests, I tried car belts system and it works very well. I made a tutorial on tieba.com(a Chinese forum).But I found that cars are very cpu unfriendly when they are on belts. And cars push each other when they meet the bent belts. And I have to make quite alot tech to control the accurate position of cars to make the whole system go.
If a car cares only about the next point where it is calculated to transfered to , if it's available, it goes, if it's not, it stays without any other colliding calculation. THe whole system would save a lot cpu resources. And the car belt system will definitely become way simpler, more friendly.
And if possible, could you please make all the collider shifting the same to make car belt system even simpler?
4,Elevator and multi layer system.
The idea if from a map recently. If we had standard elevator system, we could easily transfer players, items on belts, trains between layers, which makes lives of mod and map devs easier.
And after this, I think you need to add some buttons to control the radar widgets, to let people see the other layers without going to other layers.
Btw, the space exploring mod is getting popular. I tried once on some server, 3 players were not on the init layer, I found my self helpless standing there and had no idea what to do .emmmm.
OK, these are the 4 things I wanted to say today.
Good luck and have fun,dear devs.
Yagaodirac
2019-06-17
I would like to give out some suggestions. And I will definitely explain how these suggestions would help the game to be better.
OK, here we go.
1,Railway Bridge.
Recently I've tried a mod named Train tunnels. The idea was amazing and it helps alot. But it's still buggy now.
After that, I tried to make intersections which work as well as the mod. I tried T shape intersections with circuits control, but I found it impossible to make any thing equivalent to any Two-way six-lane road(Google translated, I mean a road has 2 directions,and for each direction there are 3 lanes). And it's impossible to make any equavalent to any 2way 4lanes cross intersections. Trains stop to wait the circuit to turn the lights green, and block more or less.
I think you could add a bridge for railway system, say 10x10, with rail inside it already. The whole thing blocks the whole 10x10 area. No stations,no inserters,no signal lights because of the collider. And it separates the 2 railways perfectly, easy to use, easy to learn, no circuit needed, cpu friendly, saves time.
2,Water level.
This idea is from when friends and I talked about the reverse landfill alike mods. It's too powerful to dig water, because it could be utilized to protect the base perfectly, and makes the whole game too easy. So even we play with the dig-water alike mods, we just forbid ourselves to do that.
And another thing is that, sometimes we by accidentally filled some water but we found out ,say nuke power, is not gonna work anymore without that critical water grid. And crude oil runs out but water never.
And the difference between deep and light water doesnt make sence. They are just different visually.
I think you could make a new system to calculate the deepth of water,and make water flow. And a new kind of robot to change the height of ground.
And you dont need to put the calc load in maim thread. It could be updated every 5 second, so cpu friendly. The machines, assembler machines,oil refinators,chemicals, just could not work as always when they are partly inside water. That makes people to build bases on mountains. And this system makes weather meaningful as well.
And If you let creepers swim only a little,only in some light water, that would be nice, and the mods strenthen the creepers could take control of the swimming skill level of creepers.
Finally, I think with a year playing with this feature, we would see springs, revers in game. Not only islands as it is now.
3,Some things about the car-belt system.
I inspired by the idea that put tanks on belts and use the tanks as chests, I tried car belts system and it works very well. I made a tutorial on tieba.com(a Chinese forum).But I found that cars are very cpu unfriendly when they are on belts. And cars push each other when they meet the bent belts. And I have to make quite alot tech to control the accurate position of cars to make the whole system go.
If a car cares only about the next point where it is calculated to transfered to , if it's available, it goes, if it's not, it stays without any other colliding calculation. THe whole system would save a lot cpu resources. And the car belt system will definitely become way simpler, more friendly.
And if possible, could you please make all the collider shifting the same to make car belt system even simpler?
4,Elevator and multi layer system.
The idea if from a map recently. If we had standard elevator system, we could easily transfer players, items on belts, trains between layers, which makes lives of mod and map devs easier.
And after this, I think you need to add some buttons to control the radar widgets, to let people see the other layers without going to other layers.
Btw, the space exploring mod is getting popular. I tried once on some server, 3 players were not on the init layer, I found my self helpless standing there and had no idea what to do .emmmm.
OK, these are the 4 things I wanted to say today.
Good luck and have fun,dear devs.
Yagaodirac
2019-06-17